diff options
Diffstat (limited to 'games-fps/quake3/quake3-1.36-r1.ebuild')
-rw-r--r-- | games-fps/quake3/quake3-1.36-r1.ebuild | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/games-fps/quake3/quake3-1.36-r1.ebuild b/games-fps/quake3/quake3-1.36-r1.ebuild deleted file mode 100644 index 0618c60f2e6d..000000000000 --- a/games-fps/quake3/quake3-1.36-r1.ebuild +++ /dev/null @@ -1,122 +0,0 @@ -# Copyright 1999-2017 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=5 -inherit eutils flag-o-matic toolchain-funcs games - -MY_PN="ioquake3" -MY_PV="${PV}" -MY_P="${MY_PN}-${MY_PV}" - -DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" -HOMEPAGE="https://ioquake3.org/" -SRC_URI="https://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~amd64 ~x86" -# "smp" is omitted, because currently it does not work. -IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" - -UIDEPEND="virtual/opengl - media-libs/libsdl[sound,video,joystick,X,opengl] - openal? ( media-libs/openal ) - vorbis? ( - media-libs/libogg - media-libs/libvorbis - ) - voice? ( media-libs/speex ) - curl? ( net-misc/curl )" -DEPEND="opengl? ( ${UIDEPEND} ) - !dedicated? ( ${UIDEPEND} )" -UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )" -RDEPEND="${DEPEND} - opengl? ( ${UIRDEPEND} ) - !dedicated? ( ${UIRDEPEND} ) - games-fps/quake3-data - teamarena? ( games-fps/quake3-teamarena )" - -S="${WORKDIR}/${MY_P}" - -my_arch() { - case "${ARCH}" in - x86) echo "i386" ;; - amd64) echo "x86_64" ;; - *) tc-arch-kernel ;; - esac -} - -my_platform() { - usex kernel_linux linux freebsd -} - -src_prepare() { - epatch "${FILESDIR}"/${P}-bots.patch - einfo "Fixing libspeex linking..." - sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die -} - -src_compile() { - - buildit() { use $1 && echo 1 || echo 0 ; } - - # This is the easiest way to pass CPPFLAGS to the build system, which - # are otherwise ignored. - append-flags ${CPPFLAGS} - - # OPTIMIZE is disabled in favor of CFLAGS. - # - # TODO: BUILD_CLIENT_SMP=$(buildit smp) - emake \ - ARCH="$(my_arch)" \ - V=1 \ - BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ - BUILD_GAME_QVM=0 \ - BUILD_GAME_SO=0 \ - BUILD_SERVER=$(buildit dedicated) \ - DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ - GENERATE_DEPENDENCIES=0 \ - OPTIMIZE="" \ - PLATFORM="$(my_platform)" \ - USE_CODEC_VORBIS=$(buildit vorbis) \ - USE_CURL=$(buildit curl) \ - USE_CURL_DLOPEN=0 \ - USE_INTERNAL_SPEEX=0 \ - USE_INTERNAL_ZLIB=0 \ - USE_LOCAL_HEADERS=0 \ - USE_MUMBLE=$(buildit mumble) \ - USE_OPENAL=$(buildit openal) \ - USE_OPENAL_DLOPEN=0 \ - USE_VOIP=$(buildit voice) -} - -src_install() { - dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO - if use voice ; then - dodoc voip-readme.txt - fi - - if use opengl || ! use dedicated ; then - doicon misc/quake3.svg - make_desktop_entry quake3 "Quake III Arena" - fi - - cd build/release-$(my_platform)-$(my_arch) || die - local exe target - for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do - if [[ -x ${exe} ]] ; then - target=${exe%.*} - newgamesbin ${exe} ${target} - dosym ${target} "${GAMES_BINDIR}/${target/io}" - fi - done - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - ewarn "The source version of Quake III Arena will not work with PunkBuster." - ewarn "If you need PB support, then use the games-fps/quake3-bin package." -} |