From 0cf2f20608308acdf3cb922c3736446bbd8f3388 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Sat, 14 Jul 2018 20:58:29 +0100 Subject: gentoo resync : 14.07.2018 --- games-fps/quake3/Manifest | 5 - games-fps/quake3/files/quake3-1.36-bots.patch | 20 ---- games-fps/quake3/metadata.xml | 26 ----- games-fps/quake3/quake3-1.36-r1.ebuild | 122 ----------------------- games-fps/quake3/quake3-9999.ebuild | 137 -------------------------- 5 files changed, 310 deletions(-) delete mode 100644 games-fps/quake3/Manifest delete mode 100644 games-fps/quake3/files/quake3-1.36-bots.patch delete mode 100644 games-fps/quake3/metadata.xml delete mode 100644 games-fps/quake3/quake3-1.36-r1.ebuild delete mode 100644 games-fps/quake3/quake3-9999.ebuild (limited to 'games-fps/quake3') diff --git a/games-fps/quake3/Manifest b/games-fps/quake3/Manifest deleted file mode 100644 index e6ee7ca4c809..000000000000 --- a/games-fps/quake3/Manifest +++ /dev/null @@ -1,5 +0,0 @@ -AUX quake3-1.36-bots.patch 499 BLAKE2B d8f9f0df531519e2ca96584ab728a18929f5a27891ec6c5c24e34a705c458205f020e4fa509ec8e66571aad16e21f26fbc45a8e3abc44585469aa589fc191288 SHA512 75d0659a07902cd78153792353796e77ce1baf7545da370d88f37accca090bee9b94d7447bfa0d284fb98769c94ee434cf7baa6fe9f457018d00dd6431eecba0 -DIST ioquake3-1.36.tar.bz2 3503058 BLAKE2B f5688bc66f19eeeb0cc925208ac4f8a95905f4a2a9be6380f408d354d466020135e0944abc1344e81a9f67aeb714111af2d0f968c2c2eab6138f1a55b2db7191 SHA512 fdd8e0ab56966cdc614eff45ab478b87255cfb1b50ba10b3141bcfcc569fc620d281de93333d39119b2d7b43aac3900ecf826a0459fc89bb2f57e30ae2425645 -EBUILD quake3-1.36-r1.ebuild 3013 BLAKE2B 19680c247cc7fb09143118f8190ad387f800e3da789bbef509a8e632fa1dd1bd7fef763bc37fab62af99d6d7b6f22345c5c07f3ecc2a559c9a275a6c01d24b3e SHA512 b20cd53c7dacab10a6948ef1f88dd0c3218d6b156b3b81e4f33a6700abc22e7ee5bf6e4a751ab1bf70f93c3d1fe398600f14cfeb754389cf342ab29600b83179 -EBUILD quake3-9999.ebuild 3537 BLAKE2B a9e2d29981768255e2d532c66baa4e6fb13bf9040c4bd88c2f2d9c545d920165975c5120843bfc93f08cb62d16c473cc90b1ab76568cb426e9cf0d137ec811b2 SHA512 aebd3073b92f3d8878697cca0c7183f7f4f5eca8b9e111dbe80649648d2db951dfd2071247aaaf7912822643d5f6a4649cd5f3d0515989f5f2475bc821368ca9 -MISC metadata.xml 1286 BLAKE2B b6b6ec5139fe9f86f102a52bec57df55a0228ff70cb958cdd5af84c332ddd9e7b78f2e334874d70429f857dcd6e9eb8cd5e843d509b19438040d572b1a3218a8 SHA512 6a82390bc52e5995c1ff12e001cb6d54d70366b618c71107e0c79c5b03c9717b6e7426e221ac499126ea0ea870c75bdfe40418e04a2f3c4241ac5e0b99dd22b9 diff --git a/games-fps/quake3/files/quake3-1.36-bots.patch b/games-fps/quake3/files/quake3-1.36-bots.patch deleted file mode 100644 index 31d2f2041c6f..000000000000 --- a/games-fps/quake3/files/quake3-1.36-bots.patch +++ /dev/null @@ -1,20 +0,0 @@ ---- code/botlib/l_script.c.orig 2009-11-02 20:29:23.000000000 +0100 -+++ code/botlib/l_script.c 2009-11-02 22:21:40.000000000 +0100 -@@ -1118,7 +1118,7 @@ - { - if (*string == '\"') - { -- strcpy(string, string+1); -+ memmove(string, string+1, strlen(string)); - } //end if - if (string[strlen(string)-1] == '\"') - { -@@ -1135,7 +1135,7 @@ - { - if (*string == '\'') - { -- strcpy(string, string+1); -+ memmove(string, string+1, strlen(string)); - } //end if - if (string[strlen(string)-1] == '\'') - { diff --git a/games-fps/quake3/metadata.xml b/games-fps/quake3/metadata.xml deleted file mode 100644 index c62fb568e143..000000000000 --- a/games-fps/quake3/metadata.xml +++ /dev/null @@ -1,26 +0,0 @@ - - - - - games@gentoo.org - Gentoo Games Project - - -Quake III Arena is the third installment of the extremely popular and -successful Quake series by id software. The game was released by id -software for both Windows and Linux. The Linux version of the game was -maintained and sold by the now defunct Loki Entertainment. The powerful -Quake III engine is the basis for many other commercial games, as id's -major source of revenue is licensing their game engines. The engine -allows for user-contributed modifications to be made, allowing the game -to be extensible and expandable. This game is commercial software, and -requires the data from a retail copy of the game to play. If you're -interested in checking out the technology behind Quake III, then -"emerge quake3-demo" to get the playable demo. - - - Adds player-location (positional audio) support to VoIP - Adds support for Team Arena expansion pack - Adds VoIP support - - diff --git a/games-fps/quake3/quake3-1.36-r1.ebuild b/games-fps/quake3/quake3-1.36-r1.ebuild deleted file mode 100644 index d2ce233ab185..000000000000 --- a/games-fps/quake3/quake3-1.36-r1.ebuild +++ /dev/null @@ -1,122 +0,0 @@ -# Copyright 1999-2017 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=5 -inherit eutils flag-o-matic toolchain-funcs games - -MY_PN="ioquake3" -MY_PV="${PV}" -MY_P="${MY_PN}-${MY_PV}" - -DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" -HOMEPAGE="https://ioquake3.org/" -SRC_URI="https://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~amd64 ~x86 ~x86-fbsd" -# "smp" is omitted, because currently it does not work. -IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" - -UIDEPEND="virtual/opengl - media-libs/libsdl[sound,video,joystick,X,opengl] - openal? ( media-libs/openal ) - vorbis? ( - media-libs/libogg - media-libs/libvorbis - ) - voice? ( media-libs/speex ) - curl? ( net-misc/curl )" -DEPEND="opengl? ( ${UIDEPEND} ) - !dedicated? ( ${UIDEPEND} )" -UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )" -RDEPEND="${DEPEND} - opengl? ( ${UIRDEPEND} ) - !dedicated? ( ${UIRDEPEND} ) - games-fps/quake3-data - teamarena? ( games-fps/quake3-teamarena )" - -S="${WORKDIR}/${MY_P}" - -my_arch() { - case "${ARCH}" in - x86) echo "i386" ;; - amd64) echo "x86_64" ;; - *) tc-arch-kernel ;; - esac -} - -my_platform() { - usex kernel_linux linux freebsd -} - -src_prepare() { - epatch "${FILESDIR}"/${P}-bots.patch - einfo "Fixing libspeex linking..." - sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die -} - -src_compile() { - - buildit() { use $1 && echo 1 || echo 0 ; } - - # This is the easiest way to pass CPPFLAGS to the build system, which - # are otherwise ignored. - append-flags ${CPPFLAGS} - - # OPTIMIZE is disabled in favor of CFLAGS. - # - # TODO: BUILD_CLIENT_SMP=$(buildit smp) - emake \ - ARCH="$(my_arch)" \ - V=1 \ - BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ - BUILD_GAME_QVM=0 \ - BUILD_GAME_SO=0 \ - BUILD_SERVER=$(buildit dedicated) \ - DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ - GENERATE_DEPENDENCIES=0 \ - OPTIMIZE="" \ - PLATFORM="$(my_platform)" \ - USE_CODEC_VORBIS=$(buildit vorbis) \ - USE_CURL=$(buildit curl) \ - USE_CURL_DLOPEN=0 \ - USE_INTERNAL_SPEEX=0 \ - USE_INTERNAL_ZLIB=0 \ - USE_LOCAL_HEADERS=0 \ - USE_MUMBLE=$(buildit mumble) \ - USE_OPENAL=$(buildit openal) \ - USE_OPENAL_DLOPEN=0 \ - USE_VOIP=$(buildit voice) -} - -src_install() { - dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO - if use voice ; then - dodoc voip-readme.txt - fi - - if use opengl || ! use dedicated ; then - doicon misc/quake3.svg - make_desktop_entry quake3 "Quake III Arena" - fi - - cd build/release-$(my_platform)-$(my_arch) || die - local exe target - for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do - if [[ -x ${exe} ]] ; then - target=${exe%.*} - newgamesbin ${exe} ${target} - dosym ${target} "${GAMES_BINDIR}/${target/io}" - fi - done - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - ewarn "The source version of Quake III Arena will not work with PunkBuster." - ewarn "If you need PB support, then use the games-fps/quake3-bin package." -} diff --git a/games-fps/quake3/quake3-9999.ebuild b/games-fps/quake3/quake3-9999.ebuild deleted file mode 100644 index a5273e1ac571..000000000000 --- a/games-fps/quake3/quake3-9999.ebuild +++ /dev/null @@ -1,137 +0,0 @@ -# Copyright 1999-2017 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -# quake3-9999 -> latest git -# quake3-9999.REV -> use git REV -# quake3-VER_alphaREV -> git snapshot REV for version VER -# quake3-VER -> normal quake release - -EAPI=5 -inherit eutils flag-o-matic toolchain-funcs games -[[ "${PV}" == 9999* ]] && inherit git-r3 - -MY_PN="ioquake3" -MY_PV="${PV}" -MY_P="${MY_PN}-${MY_PV}" - -DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" -HOMEPAGE="https://ioquake3.org/" -[[ "${PV}" != 9999* ]] && SRC_URI="https://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" -EGIT_REPO_URI="https://github.com/ioquake/ioq3.git" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="" -# "smp" is omitted, because currently it does not work. -IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" - -UIDEPEND="virtual/opengl - media-libs/libsdl[sound,video,joystick,X,opengl] - virtual/jpeg:0 - openal? ( media-libs/openal ) - vorbis? ( - media-libs/libogg - media-libs/libvorbis - ) - voice? ( media-libs/speex ) - curl? ( net-misc/curl )" -DEPEND="opengl? ( ${UIDEPEND} ) - !dedicated? ( ${UIDEPEND} )" -UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )" -RDEPEND="${DEPEND} - opengl? ( ${UIRDEPEND} ) - !dedicated? ( ${UIRDEPEND} ) - games-fps/quake3-data - teamarena? ( games-fps/quake3-teamarena )" - -if [[ "${PV}" != 9999* ]] ; then - S="${WORKDIR}/${MY_P}" -fi - -my_arch() { - case "${ARCH}" in - x86) echo "i386" ;; - amd64) echo "x86_64" ;; - *) tc-arch-kernel ;; - esac -} - -my_platform() { - usex kernel_linux linux freebsd -} - -src_compile() { - - buildit() { use $1 && echo 1 || echo 0 ; } - - # This is the easiest way to pass CPPFLAGS to the build system, which - # are otherwise ignored. - append-flags ${CPPFLAGS} - - # Workaround for used zlib macro, wrt bug #449510 - append-flags -DOF=_Z_OF - - # OPTIMIZE is disabled in favor of CFLAGS. - # - # TODO: BUILD_CLIENT_SMP=$(buildit smp) - emake \ - ARCH="$(my_arch)" \ - V=1 \ - BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ - BUILD_GAME_QVM=0 \ - BUILD_GAME_SO=0 \ - BUILD_SERVER=$(buildit dedicated) \ - DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ - FULLBINEXT="" \ - GENERATE_DEPENDENCIES=0 \ - OPTIMIZE="" \ - PLATFORM="$(my_platform)" \ - USE_CODEC_VORBIS=$(buildit vorbis) \ - USE_CURL=$(buildit curl) \ - USE_CURL_DLOPEN=0 \ - USE_INTERNAL_JPEG=0 \ - USE_INTERNAL_SPEEX=0 \ - USE_INTERNAL_ZLIB=0 \ - USE_LOCAL_HEADERS=0 \ - USE_MUMBLE=$(buildit mumble) \ - USE_OPENAL=$(buildit openal) \ - USE_OPENAL_DLOPEN=0 \ - USE_VOIP=$(buildit voice) -} - -src_install() { - dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README.md TODO voip-readme.txt - if use voice ; then - dodoc voip-readme.txt - fi - - if use opengl || ! use dedicated ; then - doicon misc/quake3.svg - make_desktop_entry quake3 "Quake III Arena" - #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)" - fi - - cd build/release-$(my_platform)-$(my_arch) || die - local exe - for exe in ioquake3 ioquake3-smp ioq3ded ; do - if [[ -x ${exe} ]] ; then - dogamesbin ${exe} - dosym ${exe} "${GAMES_BINDIR}/${exe/io}" - fi - done - - # Install renderer libraries, wrt bug #449510 - # this should be done through 'dogameslib', but - # for this some files need to be patched - exeinto "${GAMES_DATADIR}/${PN}" - doexe renderer*.so - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - ewarn "The source version of Quake III Arena will not work with PunkBuster." - ewarn "If you need PB support, then use the games-fps/quake3-bin package." -} -- cgit v1.2.3