From 8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Sat, 14 Jul 2018 21:03:06 +0100 Subject: gentoo resync : 14.07.2018 --- games-fps/red-blue-quake2/Manifest | 7 ++ games-fps/red-blue-quake2/files/0.1-gentoo.patch | 63 +++++++++++++++ .../files/red-blue-quake2-0.1-gcc41.patch | 39 +++++++++ .../files/red-blue-quake2-0.1-ldflags.patch | 92 ++++++++++++++++++++++ games-fps/red-blue-quake2/metadata.xml | 8 ++ .../red-blue-quake2/red-blue-quake2-0.1.ebuild | 57 ++++++++++++++ 6 files changed, 266 insertions(+) create mode 100644 games-fps/red-blue-quake2/Manifest create mode 100644 games-fps/red-blue-quake2/files/0.1-gentoo.patch create mode 100644 games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch create mode 100644 games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch create mode 100644 games-fps/red-blue-quake2/metadata.xml create mode 100644 games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild (limited to 'games-fps/red-blue-quake2') diff --git a/games-fps/red-blue-quake2/Manifest b/games-fps/red-blue-quake2/Manifest new file mode 100644 index 000000000000..b5a457d5be80 --- /dev/null +++ b/games-fps/red-blue-quake2/Manifest @@ -0,0 +1,7 @@ +AUX 0.1-gentoo.patch 1964 BLAKE2B 75d24546aa8792f0cc0888c5730882ec8939f0ea654a17dad0b3bb2b1921ee0c0928593c667daf87180e1d63634d5afa479c71e942c907a1787b3ecd47cdce41 SHA512 87b7d3a355a57940b1ce2be3e30ff5053aa83af2e53018f1ea00556dba67cbb1767729867eabf062faf1a08eb2ca601176dbccd6c9585160edb2e3477b22fa5a +AUX red-blue-quake2-0.1-gcc41.patch 895 BLAKE2B eb246353c60602806a835a6ef375d45cb14b08bf51fdeab4eaea884ce1b94b03c7d017ee3c8295d1c2f8d80cf9c0c478423e7033dee515581c497459ee0501b6 SHA512 9cb57a27bc5e8e7123c40a55625f4e227d5c81e179de3119441d7447de7701c9f6e8fc76a24e1b6c21bb92eff142aed24ffed2da39cb5bf2f87eaf8600b210bc +AUX red-blue-quake2-0.1-ldflags.patch 3382 BLAKE2B 04576aaef36280b2dc62ce22f50c6689ac5343c148760aef3ad68150a8560bdf5e31f671fa09bcdeb3716b547f0509b4e83c1a2b4a7f741ed2798b7c3a4e6327 SHA512 a49ab8462322740fcfef70c6bff16df9b164cfa0cace00bdf366e10db1d0fc13770d97f9aa8dcf1f92d1555d7d978ce7f947d58bc3d030fd2c1be0983e74470a +DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752 +DIST red-blue-quake2-0.1.tar.gz 34874 BLAKE2B 6dc10e8307c4274961ee133af0721d5cb9e1605de4fb47c3256b4a54b91c5e7ea79622140bf5eda2cbce10075ba971c40547726cf45f99e81cadc20828663384 SHA512 4123fb1cceb788068c5cd525e3e03cce8a993ecdd0d86c3c154426689a7893b6d33cddeafbb53761a27473a050829545e7fc802f1236f4dc60161103ad259da5 +EBUILD red-blue-quake2-0.1.ebuild 1314 BLAKE2B 612a708a4f576beb4e121c55781ad5b47768fa27a0d9514b030650ace4a10fc1168e18387c059e13d46af76b3186205dfbb8163938c86791eca95987f3defa37 SHA512 22c42fa7611234616e2cc4f5f4d648e0cc0772033071aa27b78dacb54d804b5af42c6703747b8844078880f3bf7b10c23daeaf6ac9fce43963c58b52fa162fa0 +MISC metadata.xml 249 BLAKE2B 7113a758d7abc93accec998a8843d8ef51ca8b72d72e659e224d5cec2a1a6a63e6c0605958091532ac6e51fa0d501ca4fd9f3f4a9e55baeb31519a02971b465f SHA512 895577c3a805c40581da03057b94e3f28f05f23012bf350c1e3575847d1a0fe40bb044a46f909012a200d991a400f6389358a60e9c2b5bef0da01fb26f846118 diff --git a/games-fps/red-blue-quake2/files/0.1-gentoo.patch b/games-fps/red-blue-quake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..fd13df9bcb45 --- /dev/null +++ b/games-fps/red-blue-quake2/files/0.1-gentoo.patch @@ -0,0 +1,63 @@ +diff -ur Makefile.old Makefile +--- Makefile 2001-12-29 20:37:22.000000000 -0500 ++++ Makefile 2003-07-17 22:14:50.000000000 -0400 +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +diff -ur sys_linux.c.old sys_linux.c +--- sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500 ++++ sys_linux.c 2003-07-17 22:34:11.000000000 -0400 +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH]; + char *path; + #ifdef __i386__ +- const char *gamename = "gamei386.so"; ++ const char *gamename = "GENTOO_DIR/gamei386.so"; + #elif defined __alpha__ + const char *gamename = "gameaxp.so"; + #else +@@ -250,6 +250,14 @@ + { + Com_Printf ("LoadLibrary (%s)\n",name); + break; ++ } else { ++ sprintf (name, "%s", gamename); ++ game_library = dlopen (name, RTLD_LAZY ); ++ if (game_library) ++ { ++ Com_Printf ("LoadLibrary (%s)\n",name); ++ break; ++ } + } + } + +diff -ur ../qcommon/files.c ../qcommon/files.c +--- ../qcommon/files.c 2001-12-22 16:32:26.000000000 -0500 ++++ ../qcommon/files.c 2003-07-17 22:34:29.000000000 -0400 +@@ -865,7 +865,7 @@ + // + // start up with baseq2 by default + // +- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); ++ FS_AddGameDirectory (va(BASEDIRNAME) ); + + // any set gamedirs will be freed up to here + fs_base_searchpaths = fs_searchpaths; +diff -ur ../qcommon/qcommon.h ../qcommon/qcommon.h +--- ../qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500 ++++ ../qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400 +@@ -25,7 +25,7 @@ + + #define VERSION 3.21 + +-#define BASEDIRNAME "baseq2" ++#define BASEDIRNAME GENTOO_DATADIR + + #ifdef WIN32 + diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch new file mode 100644 index 000000000000..1f933d33537e --- /dev/null +++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch @@ -0,0 +1,39 @@ +--- ../game/g_local.h.old 2006-05-07 00:27:45.000000000 +0200 ++++ ../game/g_local.h 2006-05-07 00:28:06.000000000 +0200 +@@ -458,11 +458,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +--- ../ctf/g_local.h.old 2006-05-07 00:36:21.000000000 +0200 ++++ ../ctf/g_local.h 2006-05-07 00:36:38.000000000 +0200 +@@ -466,11 +466,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +@@ -556,10 +556,6 @@ + + extern cvar_t *sv_maplist; + +-//ZOID +-extern qboolean is_quad; +-//ZOID +- + #define world (&g_edicts[0]) + + // item spawnflags diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch new file mode 100644 index 000000000000..58beb0f3cec5 --- /dev/null +++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch @@ -0,0 +1,92 @@ +--- Makefile.old 2010-10-18 09:09:48.000000000 +0200 ++++ Makefile 2010-10-18 09:15:59.000000000 +0200 +@@ -59,7 +59,7 @@ + endif + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g +-LDFLAGS=-ldl -lm ++LDLIBS=-ldl -lm + SVGALDFLAGS=-lvga -lm + XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga + XCFLAGS= +@@ -195,7 +195,7 @@ + endif + + $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) +- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) + + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c + $(DO_CC) +@@ -374,7 +374,7 @@ + $(BUILDDIR)/ded/cd_null.o + + $(BUILDDIR)/q2ded : $(Q2DED_OBJS) +- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) + + $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c + $(DO_DED_CC) +@@ -503,7 +503,7 @@ + $(BUILDDIR)/game/m_flash.o + + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) + + $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -682,7 +682,7 @@ + $(BUILDDIR)/ctf/q_shared.o + + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) + + $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -821,7 +821,7 @@ + $(BUILDDIR)/xatrix/q_shared.o + + $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) + + $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -1048,7 +1048,7 @@ + $(BUILDDIR)/rogue/q_shared.o + + $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) + + $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c + $(DO_SHLIB_CC) +@@ -1287,11 +1287,11 @@ + $(BUILDDIR)/ref_soft/rw_x11.o + + $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) + + $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_X11_OBJS) $(XLDFLAGS) + + $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c +@@ -1431,10 +1431,10 @@ + $(BUILDDIR)/ref_gl/gl_glx.o + + $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) + + $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) + + $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c + $(DO_GL_SHLIB_CC) diff --git a/games-fps/red-blue-quake2/metadata.xml b/games-fps/red-blue-quake2/metadata.xml new file mode 100644 index 000000000000..78274e0fa550 --- /dev/null +++ b/games-fps/red-blue-quake2/metadata.xml @@ -0,0 +1,8 @@ + + + + + games@gentoo.org + Gentoo Games Project + + diff --git a/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild b/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild new file mode 100644 index 000000000000..96715daaab62 --- /dev/null +++ b/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild @@ -0,0 +1,57 @@ +# Copyright 1999-2018 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 +inherit eutils games + +DESCRIPTION="red-blue Quake II ! play quake2 w/3d glasses !" +HOMEPAGE="https://www.jfedor.org/red-blue-quake2/" +SRC_URI="mirror://idsoftware/source/q2source-3.21.zip + https://www.jfedor.org/red-blue-quake2/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~x86" +IUSE="" + +RDEPEND="x11-libs/libX11" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/quake2-3.21/linux + +src_prepare() { + epatch "${FILESDIR}"/${PV}-gentoo.patch \ + "${FILESDIR}/${P}"-gcc41.patch \ + "${FILESDIR}/${P}"-ldflags.patch + sed -i \ + -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" \ + sys_linux.c || die + sed -i \ + -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ + sys_linux.c vid_so.c || die + echo "$(games_get_libdir)"/${PN} > "${T}"/${PN}.conf || die +} + +src_compile() { + mkdir -p releasei386-glibc/ref_soft + emake \ + GENTOO_CFLAGS="${CFLAGS}" \ + GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ + build_release +} + +src_install() { + cd release* + + exeinto "$(games_get_libdir)"/${PN} + doexe gamei386.so ref_softx.so + exeinto "$(games_get_libdir)"/${PN}/ctf + doexe ctf/gamei386.so + newgamesbin quake2 red-blue-quake2 + + insinto "${GAMES_SYSCONFDIR}" + doins "${T}"/${PN}.conf + + prepgamesdirs +} -- cgit v1.2.3