diff options
Diffstat (limited to 'dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch')
-rw-r--r-- | dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch b/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch deleted file mode 100644 index c2a143ec..00000000 --- a/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch +++ /dev/null @@ -1,59 +0,0 @@ -From 839f09c65523fb5c419b62e078f72bb39285449a Mon Sep 17 00:00:00 2001 -From: David Edmundson <davidedmundson@kde.org> -Date: Wed, 28 Mar 2018 00:24:56 +0100 -Subject: [PATCH] Avoid marking hidden windows as updatePending in Gui render - loop - -Since eeb320bbd8763f3e72f79369cc3908e999a0da3c the GL context only -deletes textures when all windows with pending updates have finished -rendering. - -renderWindow will not process any window that is not visible. This -leaves a logic bug that we can have the updatePending flag set but -never cleared. - -If we have two windows, this leaves the other window still updating -normally, but lastDirtyWindow will always be false and we never call -endSync. - -This results in an effective memory leak of all textures. - -This patch resets the flag on hide() a move that can be considered safe -given the show() method will reset this flag anyway. - -Change-Id: Iab0171716e27e31077a66b5e36a00bf28a2e7a8c -Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de> -Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> -Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com> -Reviewed-by: Aleix Pol -Reviewed-by: Andy Nichols <andy.nichols@qt.io> ---- - src/quick/scenegraph/qsgrenderloop.cpp | 5 ++++- - 1 file changed, 4 insertions(+), 1 deletion(-) - -diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp -index 60f3538662..2eaed497ef 100644 ---- a/src/quick/scenegraph/qsgrenderloop.cpp -+++ b/src/quick/scenegraph/qsgrenderloop.cpp -@@ -305,6 +305,8 @@ void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) - { - QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); - cd->fireAboutToStop(); -+ if (m_windows.contains(window)) -+ m_windows[window].updatePending = false; - } - - void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) -@@ -494,7 +496,8 @@ QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) - - void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) - { -- if (!m_windows.contains(window)) -+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); -+ if (!cd->isRenderable() || !m_windows.contains(window)) - return; - - m_windows[window].updatePending = true; --- -2.16.3 - |