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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
commit8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch)
tree7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /dev-games/libnw/metadata.xml
parent30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff)
gentoo resync : 14.07.2018
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
+ <longdescription>
+libnw - libnw's aim is to provide platform-independent routines for the low- and
+mid-level manipulation of NWN resources, as members of game data files, modules, hak
+paks, export files, or stand alone. As a side effect, command-line programs are
+often produced to exercise portions of the library. Ultimately, these routines are
+intended to be assembled along with some form of GUI to make an equivalent to
+BioWare's Aurora Toolset.
+libnw is very much a work in progress, coded in C, and initially developed on ia32
+hardware running GNU/Linux. Members of the OK Project have assisted in porting the
+code to Mac OS X, as well.
+</longdescription>
+ <upstream>
+ <remote-id type="sourceforge">openknights</remote-id>
+ </upstream>
+</pkgmetadata>