diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2020-09-02 14:09:07 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2020-09-02 14:09:07 +0100 |
commit | b17a3ef12038de50228bade1f05502c74e135321 (patch) | |
tree | 9026dffec53f92cba48ca9a500a4f778e6304380 /dev-games/ogre/metadata.xml | |
parent | 3cf7c3ef441822c889356fd1812ebf2944a59851 (diff) |
gentoo resync : 02.09.2020
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r-- | dev-games/ogre/metadata.xml | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 6d7e9fc14ebf..43330db8ca14 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -82,17 +82,17 @@ Exporters <flag name="cg">NVIDIA toolkit plugin</flag> <flag name="double-precision">More precise calculations at the expense of speed</flag> <flag name="egl">Use egl instead of glx</flag> - <flag name="experimental" restrict="<dev-games/ogre-1.11"> - Build experimental BETA components 'Bites' and 'HLMS' + <flag name="deprecated" restrict="~dev-games/ogre-1.12.6"> + Build deprecated component 'HLMS' and nodeless positioning of Lights and Cameras. + </flag> + <flag name="fine-granularity" restrict="~dev-games/ogre-2.1"> + Enable fine light mask granularity. This impacts on performance and should + not be enabled unless an application really needs it. </flag> - <flag name="experimental">Build experimental BETA component 'HLMS'</flag> <flag name="freeimage">Support images via media-libs/freeimage</flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> - <flag name="gles2" restrict=">dev-games/ogre-1.10"> - Build OpenGL ES 2.x RenderSystem plus ES 3.x features if available. - </flag> - <flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag> - <flag name="gles3">Enable OpenGL ES 3.x Features</flag> + <flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag> + <flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag> <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag> <flag name="legacy-animations"> Use the skeletal animation from 1.x. It's much slower, but the new system @@ -100,17 +100,19 @@ Exporters </flag> <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> <flag name="poco">When USE=threads, use poco for threading</flag> + <!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?) <flag name="mobile"> Build for OpenGL ES 2.0 only and use the mobile variants of the PBS and unlit material systems. </flag> + --> <flag name="resman-pedantic"> Resource Manager PEDANTIC : require an explicit resource group. Case sensitive lookup. Some demos might not work with this setting. (default: case-insensitive + sensitive lookup in all groups) </flag> <flag name="tbb">When USE=threads, use tbb for threading</flag> - <flag name="tools">Build and install helper tools</flag> + <flag name="tools">Build and install MeshUpgrader, VRMLConverter and XMLConverter</flag> </use> <upstream> <remote-id type="bitbucket">sinbad/ogre</remote-id> |