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authorV3n3RiX <venerix@redcorelinux.org>2020-09-02 14:09:07 +0100
committerV3n3RiX <venerix@redcorelinux.org>2020-09-02 14:09:07 +0100
commitb17a3ef12038de50228bade1f05502c74e135321 (patch)
tree9026dffec53f92cba48ca9a500a4f778e6304380 /dev-games/ogre/metadata.xml
parent3cf7c3ef441822c889356fd1812ebf2944a59851 (diff)
gentoo resync : 02.09.2020
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r--dev-games/ogre/metadata.xml20
1 files changed, 11 insertions, 9 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml
index 6d7e9fc14ebf..43330db8ca14 100644
--- a/dev-games/ogre/metadata.xml
+++ b/dev-games/ogre/metadata.xml
@@ -82,17 +82,17 @@ Exporters
<flag name="cg">NVIDIA toolkit plugin</flag>
<flag name="double-precision">More precise calculations at the expense of speed</flag>
<flag name="egl">Use egl instead of glx</flag>
- <flag name="experimental" restrict="&lt;dev-games/ogre-1.11">
- Build experimental BETA components 'Bites' and 'HLMS'
+ <flag name="deprecated" restrict="~dev-games/ogre-1.12.6">
+ Build deprecated component 'HLMS' and nodeless positioning of Lights and Cameras.
+ </flag>
+ <flag name="fine-granularity" restrict="~dev-games/ogre-2.1">
+ Enable fine light mask granularity. This impacts on performance and should
+ not be enabled unless an application really needs it.
</flag>
- <flag name="experimental">Build experimental BETA component 'HLMS'</flag>
<flag name="freeimage">Support images via media-libs/freeimage</flag>
<flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag>
- <flag name="gles2" restrict="&gt;dev-games/ogre-1.10">
- Build OpenGL ES 2.x RenderSystem plus ES 3.x features if available.
- </flag>
- <flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag>
- <flag name="gles3">Enable OpenGL ES 3.x Features</flag>
+ <flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag>
+ <flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag>
<flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag>
<flag name="legacy-animations">
Use the skeletal animation from 1.x. It's much slower, but the new system
@@ -100,17 +100,19 @@ Exporters
</flag>
<flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag>
<flag name="poco">When USE=threads, use poco for threading</flag>
+ <!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?)
<flag name="mobile">
Build for OpenGL ES 2.0 only and use the mobile variants of the PBS and
unlit material systems.
</flag>
+ -->
<flag name="resman-pedantic">
Resource Manager PEDANTIC : require an explicit resource group. Case
sensitive lookup. Some demos might not work with this setting.
(default: case-insensitive + sensitive lookup in all groups)
</flag>
<flag name="tbb">When USE=threads, use tbb for threading</flag>
- <flag name="tools">Build and install helper tools</flag>
+ <flag name="tools">Build and install MeshUpgrader, VRMLConverter and XMLConverter</flag>
</use>
<upstream>
<remote-id type="bitbucket">sinbad/ogre</remote-id>