diff options
author | V3n3RiX <venerix@koprulu.sector> | 2022-08-26 14:52:16 +0100 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2022-08-26 14:52:16 +0100 |
commit | c3d998909264b1ff687b9c65cae3046443e66f7e (patch) | |
tree | ed7aa279f601f6c46fb8b7425bd2a051b72be8d6 /dev-games/ogre | |
parent | cf91c70bb5a537972156006c46756b9ac75bdb7b (diff) |
gentoo auto-resync : 26:08:2022 - 14:52:16
Diffstat (limited to 'dev-games/ogre')
-rw-r--r-- | dev-games/ogre/Manifest | 2 | ||||
-rw-r--r-- | dev-games/ogre/metadata.xml | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/dev-games/ogre/Manifest b/dev-games/ogre/Manifest index f57b9d7c62b8..d598c8c2ce73 100644 --- a/dev-games/ogre/Manifest +++ b/dev-games/ogre/Manifest @@ -23,4 +23,4 @@ DIST ogre-2.1.tar.gz 157457252 BLAKE2B 97e83cb93a07de5bd5f4fd778604e6146105e7004 EBUILD ogre-1.12.9-r2.ebuild 5884 BLAKE2B db8630d813b93a2e728ff0da75ad5595618f1e27347420a4d652c1c830a0b791c63c166f75f9834f6a6373026fb68513859d95844034ddc32106065ab30bde35 SHA512 bb613c6590e45084f790e05f9fc0d50d170b1b4129bf527e7755d46e10f11374b2d1c7b5a8ace341053cbaad30b215459c104f7f1f61370c0faaec8832127783 EBUILD ogre-1.9.0-r3.ebuild 3676 BLAKE2B 89fb29fe7d180b619f4b77593899ec0af648d94e1e0b36a99d7388ba3f336e6818ba0bf25d4f0891d55cb35bf55e9f36f38a16c529a27ea8e1d4ac4ad071d4f7 SHA512 e1c7d37d97b5621a1360b48cfa5f165710433558c45f69a2acd44e52cca740fcc8de55e63753e3367ef8e02082cdf1ec82a8693429002b25faaa51854b0cb005 EBUILD ogre-2.1-r1.ebuild 5957 BLAKE2B 25a60819172e9040e97ca28b43160066960031f870edf5c9515dd0158130ef1ec7a3f2aef717aa6691194146c7594b61d4b17b441b05b2648e8cf8bd22f653a8 SHA512 fe4c7a80cda3b880104b4670b51cfeb3e60b6840bcd7cffeab36cc9589522514a2bf97d76fcb70b30ff4ad7ca773c24bc70bc65ab5264c390d657cdc314bf027 -MISC metadata.xml 6850 BLAKE2B 09b018c447f618b91d62c1ae8c9ccd04de4dd51af951101d4a7cda7a9b9f43e6bd446a33140956213d088f8f0dbdffddbdcc33c52867780a2a2fd204c36c2d5f SHA512 e8421706eba7db126edf91040062edd5d2cee9c1d19bf1525b50f8d1d33044e8d35191810b8c3426a06b00e088c6ba724110aab10305f7f0dfc347b467b34e05 +MISC metadata.xml 6894 BLAKE2B 8cfae555847eb4ace7ea9aff3c5ec0210222caa47f5ce8d22eb2925c9e133bcdfdced3cb7b014cd819f93f790076c03b3a686852e459fba3fec0e76073424576 SHA512 7bb2abee382ff23056197e5d82810312561ddeb9b5bc243756f613acfae040f3658c6fcb423acb125d247ac46c8f45b5b58cbc2116852a6f986cb5ec4bc6ac88 diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 1441e8cb1398..bc396b074590 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -77,7 +77,7 @@ Exporters * Maya (meshes) </longdescription> <use> - <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use media-libs/assimp to import assets from 3D files</flag> + <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use <pkg>media-libs/assimp</pkg> to import assets from 3D files</flag> <flag name="boost">Enable boost support</flag> <flag name="cache">Enable GL state cache support</flag> <flag name="cg">NVIDIA toolkit plugin</flag> @@ -90,16 +90,16 @@ Exporters Enable fine light mask granularity. This impacts on performance and should not be enabled unless an application really needs it. </flag> - <flag name="freeimage">Support images via media-libs/freeimage</flag> + <flag name="freeimage">Support images via <pkg>media-libs/freeimage</pkg></flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> <flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag> <flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag> - <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag> + <flag name="json">Use <pkg>dev-libs/rapidjson</pkg> (needed by Hlms JSON materials)</flag> <flag name="legacy-animations"> Use the skeletal animation from 1.x. It's much slower, but the new system is still experimental. </flag> - <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> + <flag name="ois">Pull in Object-oriented Input System library <pkg>dev-games/ois</pkg> for samples</flag> <flag name="poco">When USE=threads, use poco for threading</flag> <!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?) <flag name="mobile"> |