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authorV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
commit4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch)
treeba5f07bf3f9d22d82e54a462313f5d244036c768 /dev-games/physfs/metadata.xml
reinit the tree, so we can have metadata
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diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<maintainer type="project">
+<email>games@gentoo.org</email>
+<name>Gentoo Games Project</name>
+</maintainer>
+<longdescription>
+PhysicsFS is a library to provide abstract access to various archives. It is
+intended for use in video games, and the design was somewhat inspired by Quake 3's
+file subsystem. The programmer defines a "write directory" on the physical
+filesystem. No file writing done through the PhysicsFS API can leave that write
+directory, for security. For example, an embedded scripting language cannot write
+outside of this path if it uses PhysFS for all of its I/O, which means that
+untrusted scripts can run more safely. Symbolic links can be disabled as well, for
+added safety. For file reading, the programmer lists directories and archives that
+form a "search path". Once the search path is defined, it becomes a single,
+transparent hierarchical filesystem. This makes for easy access to ZIP files in the
+same way as you access a file directly on the disk, and it makes it easy to ship a
+new archive that will override a previous archive on a per-file basis. Finally,
+PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available,
+the user's home directory, where in the real filesystem your program is running,
+etc.
+</longdescription>
+<use>
+<flag name="grp">Enable Build Engine GRP archive support</flag>
+<flag name="hog">Enable Descent I/II HOG archive support</flag>
+<flag name="mvl">Enable Descent I/II MVL archive support</flag>
+<flag name="wad">Enable Doom WAD archive support</flag>
+<flag name="qpak">Enable Quake I/II QPAK archive support</flag>
+<flag name="zip">Enable ZIP archive support</flag>
+</use>
+</pkgmetadata>