diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
---|---|---|
committer | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
commit | 4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch) | |
tree | ba5f07bf3f9d22d82e54a462313f5d244036c768 /dev-games/physfs/metadata.xml |
reinit the tree, so we can have metadata
Diffstat (limited to 'dev-games/physfs/metadata.xml')
-rw-r--r-- | dev-games/physfs/metadata.xml | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml new file mode 100644 index 000000000000..5bca86689c43 --- /dev/null +++ b/dev-games/physfs/metadata.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer type="project"> +<email>games@gentoo.org</email> +<name>Gentoo Games Project</name> +</maintainer> +<longdescription> +PhysicsFS is a library to provide abstract access to various archives. It is +intended for use in video games, and the design was somewhat inspired by Quake 3's +file subsystem. The programmer defines a "write directory" on the physical +filesystem. No file writing done through the PhysicsFS API can leave that write +directory, for security. For example, an embedded scripting language cannot write +outside of this path if it uses PhysFS for all of its I/O, which means that +untrusted scripts can run more safely. Symbolic links can be disabled as well, for +added safety. For file reading, the programmer lists directories and archives that +form a "search path". Once the search path is defined, it becomes a single, +transparent hierarchical filesystem. This makes for easy access to ZIP files in the +same way as you access a file directly on the disk, and it makes it easy to ship a +new archive that will override a previous archive on a per-file basis. Finally, +PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, +the user's home directory, where in the real filesystem your program is running, +etc. +</longdescription> +<use> +<flag name="grp">Enable Build Engine GRP archive support</flag> +<flag name="hog">Enable Descent I/II HOG archive support</flag> +<flag name="mvl">Enable Descent I/II MVL archive support</flag> +<flag name="wad">Enable Doom WAD archive support</flag> +<flag name="qpak">Enable Quake I/II QPAK archive support</flag> +<flag name="zip">Enable ZIP archive support</flag> +</use> +</pkgmetadata> |