diff options
author | V3n3RiX <venerix@koprulu.sector> | 2021-11-03 06:47:15 +0000 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2021-11-03 06:47:15 +0000 |
commit | fc2f1018fc323ef2c6572734a9b130427cba76a6 (patch) | |
tree | f834bdc9a67923ce75297c09d00d1e7b90791d26 /dev-lang/inform/metadata.xml | |
parent | 162945d2a91899b637bbb9e163b406350de12906 (diff) |
gentoo resync : 03.11.2021
Diffstat (limited to 'dev-lang/inform/metadata.xml')
-rw-r--r-- | dev-lang/inform/metadata.xml | 50 |
1 files changed, 10 insertions, 40 deletions
diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml index 2396a6450fa3..20f18c5cfb1b 100644 --- a/dev-lang/inform/metadata.xml +++ b/dev-lang/inform/metadata.xml @@ -1,44 +1,14 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> - </maintainer> - <longdescription> -A Design System for Interactive Fiction - -Just as film might be called a form of literature which needs technology to be -read (a cinema projector or a television set) and to be written (a camera), -interactive fiction is read with the aid of a computer. On this analogy, Inform -is a piece of software enabling any modern computer to be used as the camera, or -the film studio, to create works of interactive fiction. To read the resulting -works, you and your audience need only a simpler piece of software called an -interpreter. - -In this genre of fiction, the computer describes a world and the player types -instructions like touch the mirror for the protagonist character to follow; the -computer responds by describing the result, and so on until a story is told. - -Interactive fiction emerged from the old-style "adventure game" (c.1975) and -tends to be a playful genre, which must sometimes be teased out as though it were -a cryptic crossword puzzle. But this doesn't prevent it from being an artistic -medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert -Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive -fiction is not a child's puzzle-book, with a maze on one page and a rebus on the -next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies -in a strange and still largely unexplored land in between. - -Since its invention (by Graham Nelson in 1993), Inform has been used to design -some hundreds of works of interactive fiction, in eight languages, reviewed in -periodicals ranging in specialisation from XYZZYnews to The New York Times. It -accounts for around ten thousand postings per year to Internet newsgroups. -Commercially, Inform has been used as a multimedia games prototyping tool. -Academically, it has turned up in syllabuses and seminars from computer science -to theoretical architecture, and appears in books such as Cybertext: Perspectives -on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started -as a revival of the then-disused Infocom adventure game format, the Z-Machine, -Inform came full circle when it produced Infocom's only text game of the 1990s: -Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank. - </longdescription> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <use> + <flag name="tools">Install blorbtools for manipulating Blorb files</flag> + </use> + <upstream> + <remote-id type="gitlab">DavidGriffith/inform6unix</remote-id> + </upstream> </pkgmetadata> |