diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
commit | 4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch) | |
tree | ba5f07bf3f9d22d82e54a462313f5d244036c768 /eclass/games.eclass |
reinit the tree, so we can have metadata
Diffstat (limited to 'eclass/games.eclass')
-rw-r--r-- | eclass/games.eclass | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/eclass/games.eclass b/eclass/games.eclass new file mode 100644 index 000000000000..3c280a5efee3 --- /dev/null +++ b/eclass/games.eclass @@ -0,0 +1,395 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +# @ECLASS: games.eclass +# @MAINTAINER: +# Games team <games@gentoo.org> +# @BLURB: Standardizing the install of games. +# @DESCRIPTION: +# This eclass makes sure that games are consistently handled in gentoo. +# It installs game files by default in FHS-compatible directories +# like /usr/share/games and sets more restrictive permissions in order +# to avoid some security bugs. +# +# The installation directories as well as the user and group files are +# installed as can be controlled by the user. See the variables like +# GAMES_BINDIR, GAMES_USER etc. below. These are NOT supposed to be set +# by ebuilds! +# +# For a general guide on writing games ebuilds, see: +# https://wiki.gentoo.org/wiki/Project:Games/Ebuild_howto +# +# WARNING: This eclass is DEPRECATED and must not be used by new games +# ebuilds, bug #574082. When writing game ebuilds, no specific eclass +# is needed. For more details, see the QA team policies page: +# https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games + + +if [[ -z ${_GAMES_ECLASS} ]]; then +_GAMES_ECLASS=1 + +inherit base multilib toolchain-funcs eutils user + +case ${EAPI:-0} in + 0|1) EXPORT_FUNCTIONS pkg_setup src_compile pkg_preinst pkg_postinst ;; + 2|3|4|5) EXPORT_FUNCTIONS pkg_setup src_configure src_compile pkg_preinst pkg_postinst ;; + *) die "games.eclass is banned in EAPI=${EAPI}, see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games" ;; +esac + +if [[ ${CATEGORY}/${PN} != "games-misc/games-envd" ]] ; then + # environment file + RDEPEND="games-misc/games-envd" +fi + +# @ECLASS-VARIABLE: GAMES_PREFIX +# @DESCRIPTION: +# Prefix where to install games, mostly used by GAMES_BINDIR. Games data should +# still go into GAMES_DATADIR. May be set by the user. +GAMES_PREFIX=${GAMES_PREFIX:-/usr/games} + +# @ECLASS-VARIABLE: GAMES_PREFIX_OPT +# @DESCRIPTION: +# Prefix where to install precompiled/blob games, usually followed by +# package name. May be set by the user. +GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt} + +# @ECLASS-VARIABLE: GAMES_DATADIR +# @DESCRIPTION: +# Base directory where to install game data files, usually followed by +# package name. May be set by the user. +GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games} + +# @ECLASS-VARIABLE: GAMES_DATADIR_BASE +# @DESCRIPTION: +# Similar to GAMES_DATADIR, but only used when a package auto appends 'games' +# to the path. May be set by the user. +GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share} + +# @ECLASS-VARIABLE: GAMES_SYSCONFDIR +# @DESCRIPTION: +# Where to install global games configuration files, usually followed by +# package name. May be set by the user. +GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games} + +# @ECLASS-VARIABLE: GAMES_STATEDIR +# @DESCRIPTION: +# Where to install/store global variable game data, usually followed by +# package name. May be set by the user. +GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games} + +# @ECLASS-VARIABLE: GAMES_LOGDIR +# @DESCRIPTION: +# Where to store global game log files, usually followed by +# package name. May be set by the user. +GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games} + +# @ECLASS-VARIABLE: GAMES_BINDIR +# @DESCRIPTION: +# Where to install the game binaries. May be set by the user. This is in PATH. +GAMES_BINDIR=${GAMES_BINDIR:-${GAMES_PREFIX}/bin} + +# @ECLASS-VARIABLE: GAMES_ENVD +# @INTERNAL +# @DESCRIPTION: +# The games environment file name which sets games specific LDPATH and PATH. +GAMES_ENVD="90games" + +# @ECLASS-VARIABLE: GAMES_USER +# @DESCRIPTION: +# The USER who owns all game files and usually has write permissions. +# May be set by the user. +GAMES_USER=${GAMES_USER:-root} + +# @ECLASS-VARIABLE: GAMES_USER_DED +# @DESCRIPTION: +# The USER who owns all game files related to the dedicated server part +# of a package. May be set by the user. +GAMES_USER_DED=${GAMES_USER_DED:-games} + +# @ECLASS-VARIABLE: GAMES_GROUP +# @DESCRIPTION: +# The GROUP that owns all game files and usually does not have +# write permissions. May be set by the user. +# If you want games world-executable, then you can at least set this variable +# to 'users' which is almost the same. +GAMES_GROUP=${GAMES_GROUP:-games} + +# @FUNCTION: games_get_libdir +# @DESCRIPTION: +# Gets the directory where to install games libraries. This is in LDPATH. +games_get_libdir() { + echo ${GAMES_PREFIX}/$(get_libdir) +} + +# @FUNCTION: egamesconf +# @USAGE: [<args>...] +# @DESCRIPTION: +# Games equivalent to 'econf' for autotools based build systems. It passes +# the necessary games specific directories automatically. +egamesconf() { + # handle verbose build log pre-EAPI5 + local _gamesconf + if has "${EAPI:-0}" 0 1 2 3 4 ; then + if grep -q -s disable-silent-rules "${ECONF_SOURCE:-.}"/configure ; then + _gamesconf="--disable-silent-rules" + fi + fi + + # bug 493954 + if grep -q -s datarootdir "${ECONF_SOURCE:-.}"/configure ; then + _gamesconf="${_gamesconf} --datarootdir=/usr/share" + fi + + econf \ + --prefix="${GAMES_PREFIX}" \ + --libdir="$(games_get_libdir)" \ + --datadir="${GAMES_DATADIR}" \ + --sysconfdir="${GAMES_SYSCONFDIR}" \ + --localstatedir="${GAMES_STATEDIR}" \ + ${_gamesconf} \ + "$@" +} + +# @FUNCTION: gameswrapper +# @USAGE: <command> [<args>...] +# @INTERNAL +# @DESCRIPTION: +# Wraps an install command like dobin, dolib etc, so that +# it has GAMES_PREFIX as prefix. +gameswrapper() { + # dont want to pollute calling env + ( + into "${GAMES_PREFIX}" + cmd=$1 + shift + ${cmd} "$@" + ) +} + +# @FUNCTION: dogamesbin +# @USAGE: <path>... +# @DESCRIPTION: +# Install one or more games binaries. +dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: dogamessbin +# @USAGE: <path>... +# @DESCRIPTION: +# Install one or more games system binaries. +dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: dogameslib +# @USAGE: <path>... +# @DESCRIPTION: +# Install one or more games libraries. +dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: dogameslib.a +# @USAGE: <path>... +# @DESCRIPTION: +# Install one or more static games libraries. +dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: dogameslib.so +# @USAGE: <path>... +# @DESCRIPTION: +# Install one or more shared games libraries. +dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: newgamesbin +# @USAGE: <path> <newname> +# @DESCRIPTION: +# Install one games binary with a new name. +newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: newgamessbin +# @USAGE: <path> <newname> +# @DESCRIPTION: +# Install one system games binary with a new name. +newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } + +# @FUNCTION: games_make_wrapper +# @USAGE: <wrapper> <target> [chdir] [libpaths] [installpath] +# @DESCRIPTION: +# Create a shell wrapper script named wrapper in installpath +# (defaults to the games bindir) to execute target (default of wrapper) by +# first optionally setting LD_LIBRARY_PATH to the colon-delimited +# libpaths followed by optionally changing directory to chdir. +games_make_wrapper() { gameswrapper ${FUNCNAME/games_} "$@"; } + +# @FUNCTION: gamesowners +# @USAGE: [<args excluding owner/group>...] <path>... +# @DESCRIPTION: +# Run 'chown' with the given args on the given files. Owner and +# group are GAMES_USER and GAMES_GROUP and must not be passed +# as args. +gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; } + +# @FUNCTION: gamesperms +# @USAGE: <path>... +# @DESCRIPTION: +# Run 'chmod' with games specific permissions on the given files. +gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; } + +# @FUNCTION: prepgamesdirs +# @DESCRIPTION: +# Fix all permissions/owners of files in games related directories, +# usually called at the end of src_install(). +prepgamesdirs() { + local dir f mode + for dir in \ + "${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \ + "${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "$(games_get_libdir)" \ + "${GAMES_BINDIR}" "$@" + do + [[ ! -d ${D}/${dir} ]] && continue + ( + gamesowners -R "${D}/${dir}" + find "${D}/${dir}" -type d -print0 | xargs -0 chmod 750 + mode=o-rwx,g+r,g-w + [[ ${dir} = ${GAMES_STATEDIR} ]] && mode=o-rwx,g+r + find "${D}/${dir}" -type f -print0 | xargs -0 chmod $mode + + # common trees should not be games owned #264872 #537580 + fowners root:0 "${dir}" + fperms 755 "${dir}" + if [[ ${dir} == "${GAMES_PREFIX}" \ + || ${dir} == "${GAMES_PREFIX_OPT}" ]] ; then + for d in $(get_libdir) bin ; do + # check if dirs exist to avoid "nonfatal" option + if [[ -e ${D}/${dir}/${d} ]] ; then + fowners root:0 "${dir}/${d}" + fperms 755 "${dir}/${d}" + fi + done + fi + ) &>/dev/null + + f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null) + if [[ -n ${f} ]] ; then + eerror "A game was detected that is setuid root!" + eerror "${f}" + die "refusing to merge a setuid root game" + fi + done + [[ -d ${D}/${GAMES_BINDIR} ]] || return 0 + find "${D}/${GAMES_BINDIR}" -maxdepth 1 -type f -exec chmod 750 '{}' \; +} + +# @FUNCTION: games_pkg_setup +# @DESCRIPTION: +# Export some toolchain specific variables and create games related groups +# and users. This function is exported as pkg_setup(). +games_pkg_setup() { + tc-export CC CXX LD AR RANLIB + + enewgroup "${GAMES_GROUP}" 35 + [[ ${GAMES_USER} != "root" ]] \ + && enewuser "${GAMES_USER}" 35 -1 "${GAMES_PREFIX}" "${GAMES_GROUP}" + [[ ${GAMES_USER_DED} != "root" ]] \ + && enewuser "${GAMES_USER_DED}" 36 /bin/bash "${GAMES_PREFIX}" "${GAMES_GROUP}" + + # Dear portage team, we are so sorry. Lots of love, games team. + # See Bug #61680 + [[ ${USERLAND} != "GNU" ]] && return 0 + [[ $(egetshell "${GAMES_USER_DED}") == "/bin/false" ]] \ + && usermod -s /bin/bash "${GAMES_USER_DED}" +} + +# @FUNCTION: games_src_configure +# @DESCRIPTION: +# Runs egamesconf if there is a configure file. +# This function is exported as src_configure(). +games_src_configure() { + [[ -x "${ECONF_SOURCE:-.}"/configure ]] && egamesconf +} + +# @FUNCTION: games_src_compile +# @DESCRIPTION: +# Runs base_src_make(). This function is exported as src_compile(). +games_src_compile() { + case ${EAPI:-0} in + 0|1) games_src_configure ;; + esac + base_src_make +} + +# @FUNCTION: games_pkg_preinst +# @DESCRIPTION: +# Synchronizes GAMES_STATEDIR of the ebuild image with the live filesystem. +games_pkg_preinst() { + local f + + while read f ; do + if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then + cp -p \ + "${ROOT}/${GAMES_STATEDIR}/${f}" \ + "${D}/${GAMES_STATEDIR}/${f}" \ + || die "cp failed" + # make the date match the rest of the install + touch "${D}/${GAMES_STATEDIR}/${f}" + fi + done < <(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P\n' 2>/dev/null) +} + +# @FUNCTION: games_pkg_postinst +# @DESCRIPTION: +# Prints some warnings and infos, also related to games groups. +games_pkg_postinst() { + if [[ -z "${GAMES_SHOW_WARNING}" ]] ; then + ewarn "Remember, in order to play games, you have to" + ewarn "be in the '${GAMES_GROUP}' group." + echo + case ${CHOST} in + *-darwin*) ewarn "Just run 'niutil -appendprop / /groups/games users <USER>'";; + *-freebsd*|*-dragonfly*) ewarn "Just run 'pw groupmod ${GAMES_GROUP} -m <USER>'";; + *) ewarn "Just run 'gpasswd -a <USER> ${GAMES_GROUP}', then have <USER> re-login.";; + esac + echo + einfo "For more info about Gentoo gaming in general, see our website:" + einfo " https://games.gentoo.org/" + echo + fi +} + +# @FUNCTION: games_ut_unpack +# @USAGE: <directory or file to unpack> +# @DESCRIPTION: +# Unpack .uz2 files for UT2003/UT2004. +games_ut_unpack() { + local ut_unpack="$1" + local f= + + if [[ -z ${ut_unpack} ]] ; then + die "You must provide an argument to games_ut_unpack" + fi + if [[ -f ${ut_unpack} ]] ; then + uz2unpack "${ut_unpack}" "${ut_unpack%.uz2}" \ + || die "uncompressing file ${ut_unpack}" + fi + if [[ -d ${ut_unpack} ]] ; then + while read f ; do + uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f%.uz2}" \ + || die "uncompressing file ${f}" + rm -f "${ut_unpack}/${f}" || die "deleting compressed file ${f}" + done < <(find "${ut_unpack}" -maxdepth 1 -name '*.uz2' -printf '%f\n' 2>/dev/null) + fi +} + +# @FUNCTION: games_umod_unpack +# @USAGE: <file to unpack> +# @DESCRIPTION: +# Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004. +# Don't forget to set 'dir' and 'Ddir'. +games_umod_unpack() { + local umod=$1 + mkdir -p "${Ddir}"/System + cp "${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} "${Ddir}"/System + cd "${Ddir}"/System + UT_DATA_PATH=${Ddir}/System ./ucc-bin umodunpack -x "${S}/${umod}" -nohomedir &> /dev/null \ + || die "uncompressing file ${umod}" + rm -f "${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT200{3,4}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} &>/dev/null \ + || die "Removing temporary files" +} + +fi |