diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2018-11-03 08:36:22 +0000 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2018-11-03 08:36:22 +0000 |
commit | f65628136faa35d0c4d3b5e7332275c7b35fcd96 (patch) | |
tree | 021998302365c5652e37824b6c26d4d969a62055 /games-action | |
parent | 70b82ae359a5538711e103b0e8dfb92654296644 (diff) |
gentoo resync : 03.11.2018
Diffstat (limited to 'games-action')
-rw-r--r-- | games-action/Manifest.gz | bin | 13992 -> 13997 bytes | |||
-rw-r--r-- | games-action/trine-enchanted-edition/Manifest | 2 | ||||
-rw-r--r-- | games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild (renamed from games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild) | 14 |
3 files changed, 8 insertions, 8 deletions
diff --git a/games-action/Manifest.gz b/games-action/Manifest.gz Binary files differindex 590d6f859155..a68776135d16 100644 --- a/games-action/Manifest.gz +++ b/games-action/Manifest.gz diff --git a/games-action/trine-enchanted-edition/Manifest b/games-action/trine-enchanted-edition/Manifest index 5d5d2b7ac2ee..66202df46c43 100644 --- a/games-action/trine-enchanted-edition/Manifest +++ b/games-action/trine-enchanted-edition/Manifest @@ -1,3 +1,3 @@ DIST trine_enchanted_edition_v2_12_build_508_humble_linux_full.zip 1226749814 BLAKE2B 9803f78279bcf83a2a54f25e2498664b73ba1c0ae5c540bb4479345ae05495cc11527937876fb7c9dbb34d05dbbdb4575cc6c1899923c782ff67ea23bd2cfac9 SHA512 e883763efe89f09a84c2896bfd0a9a13319dd14bb840e67f1812a0bab45bcab7a144f4c9399194e5aabad0435e350c6a903a542c9101a37c602855ebd0884d9d -EBUILD trine-enchanted-edition-2.12.508.ebuild 2330 BLAKE2B 2905888a064645c399a9386c8bebf131ba7fca480a721214bf2757d8df9f3d0dc930d1d78c181ad2794a11ec5d82c71f57d0a9616768742d2e7a52f1ed832396 SHA512 65559193729a0c16c47d261ba7457e11b97317026c64667d11773e88dac0b2745edf43b92b28a980982bd33463f504f794009ab9eca86adac3e31cbc073f8b30 +EBUILD trine-enchanted-edition-2.12.508-r1.ebuild 2470 BLAKE2B adbc64f030354184a5983eea2d82accd069fa607b6840527ed45acc3ba4344890b494153f27ff4457384aca96159412528a5e7a12a1a6a0ab2d4a253b63cd2b9 SHA512 019bf5c16d6ad59687f232b51598592fe1e685018d0600d4e7ed1b6cad540ec26dc60fa388236872b1c9c92722a270096d7b5833895d1ee7ff5ec2803f1b1cad MISC metadata.xml 321 BLAKE2B 5aca052a154cd0d9a43b96774253a2999ad36aa01c956961ad0021fa7cc6cbc8b89b7f93c6318308f6310a877ac9cb2b70bf622f25b882cf0c13261a7fae9b9c SHA512 ab5d27c4f1f5760f902abe8829db8732a19206739001dd349ac170bc64e5edb9b10ec4d16ec3d8f52569a05bc90ac08af6724f11206fce2b3506d99555712747 diff --git a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild index fcff32bee8f5..d15a55db5f78 100644 --- a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild +++ b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2018 Gentoo Foundation +# Copyright 1999-2018 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=6 @@ -23,14 +23,15 @@ QA_PREBUILT="opt/${PN}/${PN}*" DEPEND="app-arch/unzip" # SDL 1.3 is bundled but the game appears to be statically linked -# against SDL 2.0.3. This is unfortunate as there are bugs. For example, -# it doesn't respect the DISPLAY variable under Zaphod mode. +# against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting +# the SDL_DYNAMIC_API environment variable. RDEPEND=" media-gfx/nvidia-cg-toolkit[abi_x86_32] media-libs/alsa-lib[abi_x86_32] media-libs/freetype:2[abi_x86_32] media-libs/libogg[abi_x86_32] + >=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads,video] >=media-libs/libvorbis-1.3[abi_x86_32] >=media-libs/openal-1.15[abi_x86_32] >=sys-devel/gcc-4.6[cxx] @@ -56,7 +57,7 @@ pkg_nofetch() { } src_install() { - local dir=/opt/${PN} + local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0 insinto "${dir}" doins -r *.fbq data @@ -64,14 +65,14 @@ src_install() { exeinto "${dir}" newexe bin/trine1_linux_32bit ${PN} - make_wrapper ${PN} ./${PN} "${dir}" + make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}" make_desktop_entry ${PN} "${MY_PN}" if use launcher ; then exeinto "${dir}" newexe bin/trine1_linux_launcher_32bit ${PN}-launcher - make_wrapper ${PN}-launcher ./${PN}-launcher "${dir}" + make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}" make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)" # Launcher binary has hardcoded the game path. @@ -82,6 +83,5 @@ src_install() { dodoc readme_changelog.txt } -pkg_preinst() { gnome2_icon_savelist; } pkg_postinst() { gnome2_icon_cache_update; } pkg_postrm() { gnome2_icon_cache_update; } |