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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
commit0cf2f20608308acdf3cb922c3736446bbd8f3388 (patch)
tree07815070629c7c11000a7f51ceb8ccbccb49a809 /games-engines/renpy/files
parent1798c4aeca70ac8d0a243684d6a798fbc65735f8 (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-engines/renpy/files')
-rw-r--r--games-engines/renpy/files/renpy-6.99.12.4-compat-infinite-loop.patch42
-rw-r--r--games-engines/renpy/files/renpy-6.99.12.4-compat-style.patch43
-rw-r--r--games-engines/renpy/files/renpy-6.99.12.4-compat-window.patch51
-rw-r--r--games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch357
-rw-r--r--games-engines/renpy/files/renpy.1163
5 files changed, 0 insertions, 656 deletions
diff --git a/games-engines/renpy/files/renpy-6.99.12.4-compat-infinite-loop.patch b/games-engines/renpy/files/renpy-6.99.12.4-compat-infinite-loop.patch
deleted file mode 100644
index 3a2942cb04fd..000000000000
--- a/games-engines/renpy/files/renpy-6.99.12.4-compat-infinite-loop.patch
+++ /dev/null
@@ -1,42 +0,0 @@
-Adapted from git HEAD:
-commit ff308191a190bf7c5c2118a31f3d8569a0904c04
-Author: Andrew Savchenko <bircoph@gmail.com>
-Date: Mon Jul 17 08:00:07 2017 +0300
-
- Increase infinite loop hardcoded values
-
- On many old hardware, e.g on my Atom netbook games hit this limit,
- but otherwise work fine. Increasing the limit helps. People are
- also reporting this issue in many cases (old laptops, stow tablets,
- etc where games fail due to this issue and work otherwise):
-
- https://translationprojectvisualnovels.blogspot.ru/2016/09/monster-girl-quest-android-15092016.html
- https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=30521&start=90
- https://steamcommunity.com/app/356530/discussions/0/365163686036650662/
- (and many more, just google)
-
-index 00c7562..a7e361c 100644
---- a/renpy/display/core.py
-+++ b/renpy/display/core.py
-@@ -2845,7 +2845,7 @@ class Interface(object):
-
- while rv is None:
-
-- renpy.execution.not_infinite_loop(10)
-+ renpy.execution.not_infinite_loop(50)
-
- # Check for a change in fullscreen preference.
- if ((self.fullscreen != renpy.game.preferences.fullscreen) or
-diff --git a/renpy/main.py b/renpy/main.py
-index 6f14d77..960d2fd 100644
---- a/renpy/main.py
-+++ b/renpy/main.py
-@@ -318,7 +318,7 @@ def main():
- game.contexts = [ renpy.execution.Context(False) ]
- game.contexts[0].init_phase = True
-
-- renpy.execution.not_infinite_loop(60)
-+ renpy.execution.not_infinite_loop(300)
-
- # Load the script.
- renpy.game.exception_info = 'While loading the script.'
diff --git a/games-engines/renpy/files/renpy-6.99.12.4-compat-style.patch b/games-engines/renpy/files/renpy-6.99.12.4-compat-style.patch
deleted file mode 100644
index 122ebf1e43e6..000000000000
--- a/games-engines/renpy/files/renpy-6.99.12.4-compat-style.patch
+++ /dev/null
@@ -1,43 +0,0 @@
-commit 1d350d993d2b51df7880e92b48ed103e059ec385
-Author: Andrew Savchenko <bircoph@gmail.com>
-Date: Sun Jul 16 17:07:27 2017 +0300
-
- Fix compatibility problem With ElvenRelations-1.2:
-
- When starting game:
-
- Full traceback:
- File "/home/andrew/src/_compat/styles.rpymc", line 22, in script
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/ast.py", line 814, in execute
- renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/python.py", line 1719, in py_exec_bytecode
- exec bytecode in globals, locals
- File "renpy/common/_compat/styles.rpym", line 374, in <module>
- style.selected_button = _SelectedCompat('button')
- File "renpy/common/_compat/styles.rpym", line 347, in __init__
- self.target = target
- File "renpy/style.pyx", line 378, in renpy.style.StyleCore.__setattr__ (gen/renpy.style.c:6236)
- raise Exception("Style property {} is not known.".format(name))
- Exception: Style property target is not known.
-
- "button*" properties are no longer present in RenPy, so relevant
- code is removed.
-
-diff --git a/renpy/common/_compat/styles.rpym b/renpy/common/_compat/styles.rpym
-index d83eeb0..174f0b6 100644
---- a/renpy/common/_compat/styles.rpym
-+++ b/renpy/common/_compat/styles.rpym
-@@ -371,13 +371,6 @@ init python:
- self.property_updates = [ ]
-
-
-- style.selected_button = _SelectedCompat('button')
-- style.selected_button_text = _SelectedCompat('button_text')
-- style.gm_nav_selected_button = _SelectedCompat('gm_nav_button')
-- style.gm_nav_selected_button_text = _SelectedCompat('gm_nav_button_text')
-- style.prefs_selected_button = _SelectedCompat('prefs_button')
-- style.prefs_selected_button_text = _SelectedCompat('prefs_button_text')
--
- def _apply_selected_compat():
- for scs in _selected_compat:
- scs.apply()
diff --git a/games-engines/renpy/files/renpy-6.99.12.4-compat-window.patch b/games-engines/renpy/files/renpy-6.99.12.4-compat-window.patch
deleted file mode 100644
index 8c8bd21b4f65..000000000000
--- a/games-engines/renpy/files/renpy-6.99.12.4-compat-window.patch
+++ /dev/null
@@ -1,51 +0,0 @@
-commit cf3f7fd4cb69c154f43a5e00c7501463a6d63ff5
-Author: Andrew Savchenko <bircoph@gmail.com>
-Date: Sun Jul 16 16:59:14 2017 +0300
-
- Fix compatibility problem with Katawa Shoujo 1.3.1
-
- The game fails to start with renpy-6.99.12.4:
-
- I'm sorry, but an uncaught exception occurred.
-
- While running game code:
- File "game/ui_settings.rpy", line 21, in <module>
- File "renpy/common/00compat.rpy", line 134, in _set_script_version
- config.window_auto_hide.remove("call screen")
- ValueError: list.remove(x): x not in list
-
- -- Full Traceback ------------------------------------------------------------
-
- Full traceback:
- File "/home/rondo/ui_settings.rpyc", line 2, in script
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/ast.py", line 814, in execute
- renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/python.py", line 1695, in py_exec_bytecode
- exec bytecode in globals, locals
- File "game/ui_settings.rpy", line 21, in <module>
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/defaultstore.py", line 92, in __setattr__
- renpy.store._set_script_version(value) # E1101 @UndefinedVariable
- File "renpy/common/00compat.rpy", line 134, in _set_script_version
- config.window_auto_hide.remove("call screen")
- File "/usr/lib64/python2.7/site-packages/renpy699/renpy/python.py", line 610, in do_mutation
- return method(self, *args, **kwargs)
- ValueError: list.remove(x): x not in list
-
- This happens because "call screen" element is being unconditionally
- removed from config.window_auto_hide list, though it is not always
- present there. A simple if check fixes this.
-
-diff --git a/renpy/common/00compat.rpy b/renpy/common/00compat.rpy
-index c16ad1d..eefb8e0 100644
---- a/renpy/common/00compat.rpy
-+++ b/renpy/common/00compat.rpy
-@@ -131,7 +131,8 @@ init -1900 python:
- if version <= (6, 99, 10):
- config.new_translate_order = False
- config.old_say_args = True
-- config.window_auto_hide.remove("call screen")
-+ if "call screen" in config.window_auto_hide:
-+ config.window_auto_hide.remove("call screen")
- config.quit_action = ui.gamemenus("_quit_prompt")
- config.enforce_window_max_size = False
- config.splashscreen_suppress_overlay = False
diff --git a/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch b/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch
deleted file mode 100644
index 3a7355e60bed..000000000000
--- a/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch
+++ /dev/null
@@ -1,357 +0,0 @@
-From 7aa51dae5eb2f2123fee9bca23a2ce2f1b1c3f10 Mon Sep 17 00:00:00 2001
-From: hasufell <hasufell@gentoo.org>
-Date: Thu, 20 Aug 2015 01:10:58 +0200
-Subject: [PATCH] Fix multiple abi support
-
----
- renpy.py | 128 ++--------------------------------------------------
- renpy/common.py | 137 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- renpy/main.py | 6 +--
- 3 files changed, 144 insertions(+), 127 deletions(-)
- create mode 100644 renpy/common.py
-
-diff --git a/renpy.py b/renpy.py
-index 7548cf6..8ec7353 100644
---- a/renpy.py
-+++ b/renpy.py
-@@ -28,122 +28,9 @@
- import os
- import sys
- import warnings
--
--# Functions to be customized by distributors. ################################
--
--# Given the Ren'Py base directory (usually the directory containing
--# this file), this is expected to return the path to the common directory.
--
--
--def path_to_common(renpy_base):
-- return renpy_base + "/renpy/common"
--
--# Given a directory holding a Ren'Py game, this is expected to return
--# the path to a directory that will hold save files.
--
--
--def path_to_saves(gamedir, save_directory=None):
-- import renpy # @UnresolvedImport
--
-- if save_directory is None:
-- save_directory = renpy.config.save_directory
-- save_directory = renpy.exports.fsencode(save_directory)
--
-- # Makes sure the permissions are right on the save directory.
-- def test_writable(d):
-- try:
-- fn = os.path.join(d, "test.txt")
-- open(fn, "w").close()
-- open(fn, "r").close()
-- os.unlink(fn)
-- return True
-- except:
-- return False
--
-- # Android.
-- if renpy.android:
-- paths = [
-- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
-- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
-- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
-- ]
--
-- for rv in paths:
-- if os.path.isdir(rv) and test_writable(rv):
-- break
--
-- print("Saving to", rv)
--
-- # We return the last path as the default.
--
-- return rv
--
-- if renpy.ios:
-- from pyobjus import autoclass
-- from pyobjus.objc_py_types import enum
--
-- NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
-- NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
--
-- NSFileManager = autoclass('NSFileManager')
-- manager = NSFileManager.defaultManager()
-- url = manager.URLsForDirectory_inDomains_(
-- NSSearchPathDirectory.NSDocumentDirectory,
-- NSSearchPathDomainMask.NSUserDomainMask,
-- ).lastObject()
--
-- # url.path seems to change type based on iOS version, for some reason.
-- try:
-- rv = url.path().UTF8String().decode("utf-8")
-- except:
-- rv = url.path.UTF8String().decode("utf-8")
--
-- print("Saving to", rv)
-- return rv
--
-- # No save directory given.
-- if not save_directory:
-- return gamedir + "/saves"
--
-- # Search the path above Ren'Py for a directory named "Ren'Py Data".
-- # If it exists, then use that for our save directory.
-- path = renpy.config.renpy_base
--
-- while True:
-- if os.path.isdir(path + "/Ren'Py Data"):
-- return path + "/Ren'Py Data/" + save_directory
--
-- newpath = os.path.dirname(path)
-- if path == newpath:
-- break
-- path = newpath
--
-- # Otherwise, put the saves in a platform-specific location.
-- if renpy.macintosh:
-- rv = "~/Library/RenPy/" + save_directory
-- return os.path.expanduser(rv)
--
-- elif renpy.windows:
-- if 'APPDATA' in os.environ:
-- return os.environ['APPDATA'] + "/RenPy/" + save_directory
-- else:
-- rv = "~/RenPy/" + renpy.config.save_directory
-- return os.path.expanduser(rv)
--
-- else:
-- rv = "~/.renpy/" + save_directory
-- return os.path.expanduser(rv)
--
--
--# Returns the path to the Ren'Py base directory (containing common and
--# the launcher, usually.)
--def path_to_renpy_base():
-- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
-- renpy_base = os.path.abspath(renpy_base)
--
-- return renpy_base
--
--##############################################################################
-+from distutils.sysconfig import get_python_lib
-+sys.path.append(get_python_lib() + "/renpy@SLOT@")
-+import renpy.common as common
-
- # The version of the Mac Launcher and py4renpy that we require.
- macos_version = (6, 14, 0)
-@@ -154,21 +45,9 @@ except:
- print("Ren'Py requires at least python 2.6.")
- sys.exit(0)
-
--android = ("ANDROID_PRIVATE" in os.environ)
--
--# Android requires us to add code to the main module, and to command some
--# renderers.
--if android:
-- __main__ = sys.modules["__main__"]
-- __main__.path_to_renpy_base = path_to_renpy_base
-- __main__.path_to_common = path_to_common
-- __main__.path_to_saves = path_to_saves
-- os.environ["RENPY_RENDERER"] = "gl"
--
--
- def main():
-
-- renpy_base = path_to_renpy_base()
-+ renpy_base = common.path_to_renpy_base()
-
- # Add paths.
- if os.path.exists(renpy_base + "/module"):
-diff --git a/renpy/common.py b/renpy/common.py
-new file mode 100644
-index 0000000..0d60e36
---- /dev/null
-+++ b/renpy/common.py
-@@ -0,0 +1,137 @@
-+# This file is part of Ren'Py. The license below applies to Ren'Py only.
-+# Games and other projects that use Ren'Py may use a different license.
-+
-+# Copyright 2004-2015 Tom Rothamel <pytom@bishoujo.us>
-+#
-+# Permission is hereby granted, free of charge, to any person
-+# obtaining a copy of this software and associated documentation files
-+# (the "Software"), to deal in the Software without restriction,
-+# including without limitation the rights to use, copy, modify, merge,
-+# publish, distribute, sublicense, and/or sell copies of the Software,
-+# and to permit persons to whom the Software is furnished to do so,
-+# subject to the following conditions:
-+#
-+# The above copyright notice and this permission notice shall be
-+# included in all copies or substantial portions of the Software.
-+#
-+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+
-+import os
-+import sys
-+import warnings
-+from distutils.sysconfig import get_python_lib
-+
-+# Given the Ren'Py base directory (usually the directory containing
-+# this file), this is expected to return the path to the common directory.
-+def path_to_common(renpy_base):
-+ return renpy_base + "/renpy/common"
-+
-+# Given a directory holding a Ren'Py game, this is expected to return
-+# the path to a directory that will hold save files.
-+def path_to_saves(gamedir, save_directory=None):
-+ import renpy #@UnresolvedImport
-+
-+ if save_directory is None:
-+ save_directory = renpy.config.save_directory
-+
-+ # Makes sure the permissions are right on the save directory.
-+ def test_writable(d):
-+ try:
-+ fn = os.path.join(d, "test.txt")
-+ open(fn, "w").close()
-+ open(fn, "r").close()
-+ os.unlink(fn)
-+ return True
-+ except:
-+ return False
-+
-+
-+ # Android.
-+ if renpy.android:
-+ paths = [
-+ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
-+ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
-+ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
-+ ]
-+
-+ for rv in paths:
-+ if os.path.isdir(rv) and test_writable(rv):
-+ break
-+
-+ print "Saving to", rv
-+
-+ # We return the last path as the default.
-+
-+ return rv
-+
-+ if renpy.ios:
-+ from pyobjus import autoclass
-+ from pyobjus.objc_py_types import enum
-+
-+ NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
-+ NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
-+
-+ NSFileManager = autoclass('NSFileManager')
-+ manager = NSFileManager.defaultManager()
-+ url = manager.URLsForDirectory_inDomains_(
-+ NSSearchPathDirectory.NSDocumentDirectory,
-+ NSSearchPathDomainMask.NSUserDomainMask,
-+ ).lastObject()
-+
-+ # url.path seems to change type based on iOS version, for some reason.
-+ try:
-+ rv = url.path().UTF8String().decode("utf-8")
-+ except:
-+ rv = url.path.UTF8String().decode("utf-8")
-+
-+ print "Saving to", rv
-+ return rv
-+
-+ # No save directory given.
-+ if not save_directory:
-+ return gamedir + "/saves"
-+
-+ # Search the path above Ren'Py for a directory named "Ren'Py Data".
-+ # If it exists, then use that for our save directory.
-+ path = renpy.config.renpy_base
-+
-+ while True:
-+ if os.path.isdir(path + "/Ren'Py Data"):
-+ return path + "/Ren'Py Data/" + save_directory
-+
-+ newpath = os.path.dirname(path)
-+ if path == newpath:
-+ break
-+ path = newpath
-+
-+ # Otherwise, put the saves in a platform-specific location.
-+ if renpy.macintosh:
-+ rv = "~/Library/RenPy/" + save_directory
-+ return os.path.expanduser(rv)
-+
-+ elif renpy.windows:
-+ if 'APPDATA' in os.environ:
-+ return os.environ['APPDATA'] + "/RenPy/" + save_directory
-+ else:
-+ rv = "~/RenPy/" + renpy.config.save_directory
-+ return os.path.expanduser(rv)
-+
-+ else:
-+ rv = "~/.renpy/" + save_directory
-+ return os.path.expanduser(rv)
-+
-+
-+# Returns the path to the Ren'Py base directory (containing common and
-+# the launcher, usually.)
-+def path_to_renpy_base():
-+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
-+ renpy_base = get_python_lib() + "/renpy@SLOT@"
-+ renpy_base = os.path.abspath(renpy_base)
-+
-+ return renpy_base
-diff --git a/renpy/main.py b/renpy/main.py
-index 73e7239..6807ba1 100644
---- a/renpy/main.py
-+++ b/renpy/main.py
-@@ -27,7 +27,7 @@ import os
- import sys
- import time
- import zipfile
--import __main__
-+import renpy.common as common
-
-
- last_clock = time.time()
-@@ -273,7 +273,7 @@ def main():
- renpy.config.searchpath = [ renpy.config.gamedir ]
-
- # Find the common directory.
-- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
-+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
-
- if os.path.isdir(commondir):
- renpy.config.searchpath.append(commondir)
-@@ -371,7 +371,7 @@ def main():
-
- # Find the save directory.
- if renpy.config.savedir is None:
-- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
-+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
-
- if renpy.game.args.savedir: # @UndefinedVariable
- renpy.config.savedir = renpy.game.args.savedir # @UndefinedVariable
-diff --git a/renpy/script.py b/renpy/script.py
-index 73e7239..6807ba1 100644
---- a/renpy/script.py
-+++ b/renpy/script.py
-@@ -150,8 +150,8 @@ import os
- if renpy.loader.loadable(i):
- return None
-
-- import __main__
-- backups = __main__.path_to_saves(renpy.config.gamedir, "backups") # @UndefinedVariable
-+ import renpy.common as common
-+ backups = common.path_to_saves(renpy.config.gamedir, "backups") # @UndefinedVariable
-
- if backups is None:
- return
---
-2.5.0
-
diff --git a/games-engines/renpy/files/renpy.1 b/games-engines/renpy/files/renpy.1
deleted file mode 100644
index e8b7a2b61958..000000000000
--- a/games-engines/renpy/files/renpy.1
+++ /dev/null
@@ -1,163 +0,0 @@
-.\" Copyright © 2015 Andrew Savchenko
-.\" Distributed under the terms of GNU FDL-1.3+ license,
-.\" based on original Ren'Py documentation licensed under MIT.
-.TH renpy 1 "31 May 2015" "Ren'Py" "Ren'Py Gentoo's manual"
-.SH NAME
-renpy \- a visual novel engine
-
-.SH SYNOPSIS
-.BI renpy " game_directory"
-.\" ****************************************************************
-.SH DESCRIPTION
-
-.B renpy
-(Ren'Py) is a visual novel engine \- used by hundreds of creators
-from around the world \- that helps you use words, images, and
-sounds to tell interactive stories that run on computers and mobile
-devices. These can be both visual novels and life simulation games.
-The easy to learn script language allows anyone to efficiently
-write large visual novels, while its
-.BR python (1)
-scripting is enough for complex simulation games.
-.\" ****************************************************************
-.SH RUNNING A GAME
-
-In order to run a game, provide
-.I game_directory
-as an argument to
-.BR renpy .
-Exact directory name may vary depending or a game, but usually
-this path corresponds to
-.I */game
-wildcard and contains
-.I script_version.rpy*
-file within. Game directory usually contains other
-.IR *.rpy* " and " *.rpa " files."
-
-One may use
-.BR find (1)
-tool to locate required directory within unpacked game top
-directory:
-.RS
-
-find -O3
-.I top_directory
--type f -iname "script_version.rpy*"
-
-.RE
-A directory one level above may be provided as an argument as well.
-.\" ****************************************************************
-.SH PORTABILITY
-
-All
-.B renpy
-games are written in
-.BR python (1),
-so one can run then on any platform and architecture.
-
-As you may have noticed, Ren'Py games are often distributed in
-different archives for different architectures. This happens due to
-bundling of
-.BR python (1)
-interpreter and required libraries in a game's tarball. Since you
-are using OS native
-.B renpy
-setup, you should be able to run any of these games.
-.\" ****************************************************************
-.SH GAMES CATALOGUE
-
-A large catalogue of Ren'Py powered games is available at
-.IR http://games.renpy.org/ .
-.\" ****************************************************************
-.SH TROUBLESHOOTING
-
-In some cases game may fail to run with current
-.B renpy
-version due to various errors.
-
-In such case please try to use the closest
-.B renpy
-version to one used by game developer. Most games contain
-.IR script_version.rpy " file in the " game " directory."
-This file actually contains
-.B renpy
-version used during a game build.
-You may install multiple slots of
-.B renpy
-in Gentoo and use
-.BI eselect " renpy"
-module to switch between various versions.
-
-If
-.I game
-directory contains both
-.IR *.rpyc " (or " *.rpyo ") and " *.rpy " files, delete"
-.IR *.rpyc " (or " *.rpyo ") files, they will be regenerated by"
-the interpreter.
-Another solution will be to switch between version of
-.BR python (1)
-using
-.IR eselect (1)
-tool in order to find one suitable to interpret game's
-.IR *.rpyc " files."
-
-Some games may lack general media files, e.g.
-.I click.ogg
-sound, so you should create or download one and place in the
-.I game
-directory.
-
-Also please pay attention to
-.I problems.html
-page from
-.B renpy
-html documentation, see
-.B FURTHER READING
-section.
-.\" ****************************************************************
-.SH ENVIRONMENT VARIABLES
-
-.B renpy
-supports a number of environment variables to control its
-behaviour. Please refer to html docs for further details
-(see
-.B FURTHER READING
-section).
-.\" ****************************************************************
-.SH FURTHER READING
-
-.B renpy
-comes with extensive html documentation. To use it install
-.B renpy
-with
-.I USE="doc"
-and go to
-.I /usr/share/doc/renpy-*/html/doc/index.html
-
-Alternatively one may refer to online documentation:
-.IR http://www.renpy.org/doc/html/ .
-Be warned that online docs maybe different from your current active
-version, so it recommended to use shipped documentation instead.
-.\" ****************************************************************
-.SH BUGS
-
-Any bugs related to Gentoo packaging (e.g. omitted dependencies)
-please report on bugzilla:
-.IR https://bugs.gentoo.org .
-
-For bugs in the Ren'Py engine itself, please contact upstream:
-.I https://github.com/renpy/renpy/issues
-and add a Gentoo bug if you feel it necessary.
-
-For issues with games themselves please contact corresponding
-authors.
-.\" ****************************************************************
-.SH SEE ALSO
-
-.BR python (1)
-\- an interpreter used by Ren'Py engine.
-
-.BR unrpa (1)
-\- a tool to unpack
-.I *.rpa
-data files (Ren'Py Archives).