diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2021-07-24 02:11:45 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2021-07-24 02:11:45 +0100 |
commit | b49088575eb777ced2551f484da86317332d6087 (patch) | |
tree | bf9a151cf2d61956340d555659ffc098ee1da466 /games-fps/quakeforge/metadata.xml | |
parent | 514d1bbe260df2521fe60f1a3ec87cfcfde1a829 (diff) |
gentoo resync : 24.07.2021
Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r-- | games-fps/quakeforge/metadata.xml | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml index a5c31dd9bfe4..c0d9251c3559 100644 --- a/games-fps/quakeforge/metadata.xml +++ b/games-fps/quakeforge/metadata.xml @@ -6,31 +6,32 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription> -QuakeForge is a 3D graphics game engine based on id Software's legendary -Quake and QuakeWorld game engine. Our purpose? To improve the state of -the game by improving the engine and making it accessable to the largest -number of players we can. + QuakeForge is a 3D graphics game engine based on id Software's legendary + Quake and QuakeWorld game engine. Our purpose? To improve the state of + the game by improving the engine and making it accessable to the largest + number of players we can. -Arguably the single most important issue on the minds of players today -is the rampant cheating which is currently happening on many of the -larger servers. It's a serious problem and it really makes a good game -hard to find. We're working hard to fix these problems at the engine -level. + Arguably the single most important issue on the minds of players today + is the rampant cheating which is currently happening on many of the + larger servers. It's a serious problem and it really makes a good game + hard to find. We're working hard to fix these problems at the engine + level. -But what good is that if you have to have a copy of our client and the -server has to run our server? There are other projects out there and -some of them have very unique qualities. QuakeForge is cooperating with -QSG, a group comprised of representatives from nearly every known Quake -source project to ensure that our clients and servers run with other -clients and servers just fine. We have all agreed to implement any -effective cheat prevention methods. + But what good is that if you have to have a copy of our client and the + server has to run our server? There are other projects out there and + some of them have very unique qualities. QuakeForge is cooperating with + QSG, a group comprised of representatives from nearly every known Quake + source project to ensure that our clients and servers run with other + clients and servers just fine. We have all agreed to implement any + effective cheat prevention methods. -Other things we're doing include merging the two code trees, adding -features, and improving the OpenGL renderer. And QuakeForge is still the -most portable source tree based on the id Software code. -</longdescription> + Other things we're doing include merging the two code trees, adding + features, and improving the OpenGL renderer. And QuakeForge is still the + most portable source tree based on the id Software code. + </longdescription> <use> <flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag> + <flag name="vulkan">Enable vulkan renderer (experimental)</flag> <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag> </use> <upstream> |