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authorV3n3RiX <venerix@redcorelinux.org>2021-07-24 02:11:45 +0100
committerV3n3RiX <venerix@redcorelinux.org>2021-07-24 02:11:45 +0100
commitb49088575eb777ced2551f484da86317332d6087 (patch)
treebf9a151cf2d61956340d555659ffc098ee1da466 /games-fps/quakeforge/metadata.xml
parent514d1bbe260df2521fe60f1a3ec87cfcfde1a829 (diff)
gentoo resync : 24.07.2021
Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r--games-fps/quakeforge/metadata.xml41
1 files changed, 21 insertions, 20 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
index a5c31dd9bfe4..c0d9251c3559 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -6,31 +6,32 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-QuakeForge is a 3D graphics game engine based on id Software's legendary
-Quake and QuakeWorld game engine. Our purpose? To improve the state of
-the game by improving the engine and making it accessable to the largest
-number of players we can.
+ QuakeForge is a 3D graphics game engine based on id Software's legendary
+ Quake and QuakeWorld game engine. Our purpose? To improve the state of
+ the game by improving the engine and making it accessable to the largest
+ number of players we can.
-Arguably the single most important issue on the minds of players today
-is the rampant cheating which is currently happening on many of the
-larger servers. It's a serious problem and it really makes a good game
-hard to find. We're working hard to fix these problems at the engine
-level.
+ Arguably the single most important issue on the minds of players today
+ is the rampant cheating which is currently happening on many of the
+ larger servers. It's a serious problem and it really makes a good game
+ hard to find. We're working hard to fix these problems at the engine
+ level.
-But what good is that if you have to have a copy of our client and the
-server has to run our server? There are other projects out there and
-some of them have very unique qualities. QuakeForge is cooperating with
-QSG, a group comprised of representatives from nearly every known Quake
-source project to ensure that our clients and servers run with other
-clients and servers just fine. We have all agreed to implement any
-effective cheat prevention methods.
+ But what good is that if you have to have a copy of our client and the
+ server has to run our server? There are other projects out there and
+ some of them have very unique qualities. QuakeForge is cooperating with
+ QSG, a group comprised of representatives from nearly every known Quake
+ source project to ensure that our clients and servers run with other
+ clients and servers just fine. We have all agreed to implement any
+ effective cheat prevention methods.
-Other things we're doing include merging the two code trees, adding
-features, and improving the OpenGL renderer. And QuakeForge is still the
-most portable source tree based on the id Software code.
-</longdescription>
+ Other things we're doing include merging the two code trees, adding
+ features, and improving the OpenGL renderer. And QuakeForge is still the
+ most portable source tree based on the id Software code.
+ </longdescription>
<use>
<flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
+ <flag name="vulkan">Enable vulkan renderer (experimental)</flag>
<flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>
</use>
<upstream>