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authorV3n3RiX <venerix@redcorelinux.org>2021-06-15 14:57:03 +0100
committerV3n3RiX <venerix@redcorelinux.org>2021-06-15 14:57:03 +0100
commitd18bf1e01b65ee4bf0c804e2843b282d3d4e5d7c (patch)
tree4a95cbc6ffdf13bad6ecbc7f8d5af99631984123 /games-fps/quakeforge/metadata.xml
parente748ba9741f6540f4675c23e3e37b73e822c13a4 (diff)
gentoo resync : 15.06.2021
Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r--games-fps/quakeforge/metadata.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
index bd3de0628e47..a5c31dd9bfe4 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -30,10 +30,11 @@ features, and improving the OpenGL renderer. And QuakeForge is still the
most portable source tree based on the id Software code.
</longdescription>
<use>
- <flag name="wildmidi">enable libWildMidi support</flag>
- <flag name="xdg">enable XDG support</flag>
+ <flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
+ <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>
</use>
<upstream>
+ <remote-id type="github">quakeforge/quakeforge</remote-id>
<remote-id type="sourceforge">quake</remote-id>
</upstream>
</pkgmetadata>