diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 21:03:06 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 21:03:06 +0100 |
commit | 8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch) | |
tree | 7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /games-fps/unreal-tournament | |
parent | 30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff) |
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/unreal-tournament')
-rw-r--r-- | games-fps/unreal-tournament/Manifest | 4 | ||||
-rw-r--r-- | games-fps/unreal-tournament/metadata.xml | 33 | ||||
-rw-r--r-- | games-fps/unreal-tournament/unreal-tournament-451.ebuild | 120 |
3 files changed, 157 insertions, 0 deletions
diff --git a/games-fps/unreal-tournament/Manifest b/games-fps/unreal-tournament/Manifest new file mode 100644 index 000000000000..3fe2e03eef82 --- /dev/null +++ b/games-fps/unreal-tournament/Manifest @@ -0,0 +1,4 @@ +DIST UTPGPatch451.tar.bz2 3064473 BLAKE2B 43fd1573f714b59d7069b8fbd30bd822024971277dd863793a3f2c05d1a973904fd9ef6f22f8efcec0389cdb36ec6abb6c8f3eb5b700eba29aa6b5284d433cb4 SHA512 d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423 +DIST ut-install-436.run 6225010 BLAKE2B 107a4991db59e1ff800bf2a1e002f0e56f5415b14a936ced149ace57c5359f10b75d0c2506e5fe40dfb2ca28b068cf225b35dda5fae0af84864df4edb560e05a SHA512 cfdeb9f345daef4b81acadfa24d711477ba208dffd50716087d034df2dc1eb0ac5bb03570f4f1701b3c4d46b8f954e6d23dde36fc20dafdc114e68730a1fc932 +EBUILD unreal-tournament-451.ebuild 3677 BLAKE2B dce626054b14a503f585366d9190d955c2c9f9c128c9f884b58516ce14dbd924697bdac516f4557d8995d37ed75737e08525d325fb1976e9a28f93459b85f35a SHA512 c359b3a8219463a984a534b0458ab27cb0f81ba4d27819c8a71f0bacea81b9b3bf566a718f7b0feefb8ab159b9f5a3b0e979e54bfb8158b2ae6ce6e1063a9cb8 +MISC metadata.xml 1596 BLAKE2B a6b8460fe469bfef5c7a56526d5387532de532da41eb57c06b20b6319bdf4c5c28596f86c151f27a8f9bcb76a7d74019371b8be2d26f0b7802c92bdd4f575953 SHA512 d9250b157b97a1f21aa905fae2ef62e2b06573e7cb168835ae904278e41e7103166d817a2ce266b8969b912c156685c1b6e6e0b976a7c933f6811e8b9ec20270 diff --git a/games-fps/unreal-tournament/metadata.xml b/games-fps/unreal-tournament/metadata.xml new file mode 100644 index 000000000000..d6fc95339e12 --- /dev/null +++ b/games-fps/unreal-tournament/metadata.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> +</maintainer> +<longdescription> +In the single player mode, the player squares off +against computer controlled Bots in all the game modes +through a tournament ladder with increasing difficulty. +Thanks to Epic's unmatched AI coding wizardry, Unreal +Tournament's Bots are more life like than any +computer-controlled characters to date. They understand +each game's unique rules. They have a firm handle on all +the different weapons at their disposal and how best to +use them. They can swim, use elevators, climb stairs, +and put on Toxin suits if they have to. If they're on +the player's team, they can take orders to attack, +defend or freelance. + +Unreal Tournament's bread and butter is the online multiplayer +mode. Squaring off against other combatants from around the world, or on +the other end of a LAN connection, provides some of the most thrilling and +tense battles seen on a PC. Unreal Tournament's unparalleled networking +code makes it as easy to play the game against anyone, anytime. If the +host server has unique content -- like custom skins or maps -- UT +will automatically download and install that content in REAL TIME, as the +game is connecting. And thanks to Epic Games' amazing work on Unreal +Tournament's network play, you can be sure that even a 33.6K modem can get +a silky smooth connection to the server. +</longdescription> +</pkgmetadata> diff --git a/games-fps/unreal-tournament/unreal-tournament-451.ebuild b/games-fps/unreal-tournament/unreal-tournament-451.ebuild new file mode 100644 index 000000000000..d5b0e7f88342 --- /dev/null +++ b/games-fps/unreal-tournament/unreal-tournament-451.ebuild @@ -0,0 +1,120 @@ +# Copyright 1999-2017 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 + +inherit eutils unpacker cdrom games + +DESCRIPTION="Futuristic FPS" +HOMEPAGE="http://www.oldunreal.com/" +SRC_URI="http://www.ut-files.com/Patches/ut-install-436.run + http://www.ut-files.com/Patches/utpgpatch${PV}.tar.bz2 -> UTPGPatch${PV}.tar.bz2" + +LICENSE="all-rights-reserved" +SLOT="0" +KEYWORDS="-* ~amd64 ~x86" +IUSE="3dfx opengl" +RESTRICT="mirror bindist" + +RDEPEND=" + >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)] + x11-libs/libX11[abi_x86_32(-)] + x11-libs/libXau[abi_x86_32(-)] + x11-libs/libXdmcp[abi_x86_32(-)] + x11-libs/libXext[abi_x86_32(-)] + opengl? ( virtual/opengl[abi_x86_32(-)] ) +" +DEPEND="${RDEPEND} + !games-fps/unreal-tournament-goty +" + +S=${WORKDIR} + +src_unpack() { + cdrom_get_cds System/ + unpack_makeself ut-install-436.run + mkdir UTPG && cd UTPG + unpack UTPGPatch${PV}.tar.bz2 + rm checkfiles.sh patch.md5 +} + +src_install() { + local dir=${GAMES_PREFIX_OPT}/${PN} + local Ddir=${D}/${dir} + dodir "${dir}" + + # Help, Logs, Music, Textures, Web + cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}/" || die "copy Help, Logs, Music, Textures, Web" + tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture" + # NetGamesUSA.com + tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}/" || die "extract NetGamesUSA.com" + # Sounds + dodir "${dir}"/Sounds + cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds" + + # System + if use 3dfx ; then + tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini" + else + tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini" + fi + tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data" + cp "${CDROM_ROOT}"/System/*.u "${Ddir}"/System/ || die "copy System data" + + # the most important things, ucc & ut :) + exeinto "${dir}" + doexe bin/x86/{ucc,ut} || die "install ucc/ut" + sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die + + # install a few random files + insinto "${dir}" + doins README icon.{bmp,xpm} || die "installing random files" + + # install a menu item (closes bug #27542) + newicon icon.xpm ut.xpm + make_desktop_entry ut "Unreal Tournament" ut + + # first apply any patch remaints loki has for us + cd setup.data + ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null + cd "${S}" + + # finally, unleash the UTPG patch + cp -rf UTPG/* "${Ddir}/" + # fix a small bug until next official release + sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int || die + + # now we uncompress the maps (GOTY edition installs maps as .uz) + einfo "Uncompressing Maps ... this may take some time" + dodir "${dir}"/Maps + cd "${Ddir}" + export HOME=${T} + export UT_DATA_PATH=${Ddir}/System + for f in $(find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f ') ; do + ./ucc decompress "${CDROM_ROOT}"/Maps/"${f}" -nohomedir || die "uncompressing map ${f}" + mv "System/${f:0:${#f}-3}" Maps/ || die "copy map ${f}" + done + cp -rf "${CDROM_ROOT}"/Maps/*.unr "${Ddir}"/Maps/ # some cd's have uncompressed maps ?? + + # now, since these files are coming off a cd, the times/sizes/md5sums wont + # be different ... that means portage will try to unmerge some files (!) + # we run touch on ${D} so as to make sure portage doesnt do any such thing + find "${Ddir}" -exec touch '{}' + + + # export some symlinks so ppl can run + dodir "${GAMES_BINDIR}" + dosym "${dir}/ut" "${GAMES_BINDIR}/ut" + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + echo + elog "You might want to install the bonus packs too." + elog "Many servers on the internet use them, and the" + elog "majority of players do too." + elog + elog "Just run: emerge unreal-tournament-bonuspacks" + echo +} |