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authorV3n3RiX <venerix@koprulu.sector>2022-08-06 20:10:31 +0100
committerV3n3RiX <venerix@koprulu.sector>2022-08-06 20:10:31 +0100
commit944b3df0f275eea0fd7808913d72a0b280df0c33 (patch)
treeec33697fafd5ce7028b7619baef7a6d27bb74362 /games-fps
parent7e17b5aabc330abb894f2b90bef0e3fcbcd180d2 (diff)
gentoo auto-resync : 06:08:2022 - 20:10:30
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/Manifest.gzbin11367 -> 11365 bytes
-rw-r--r--games-fps/gzdoom/Manifest4
-rw-r--r--games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch129
-rw-r--r--games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch36
-rw-r--r--games-fps/gzdoom/gzdoom-4.8.2-r1.ebuild (renamed from games-fps/gzdoom/gzdoom-4.8.2.ebuild)2
5 files changed, 39 insertions, 132 deletions
diff --git a/games-fps/Manifest.gz b/games-fps/Manifest.gz
index 72af8a4ef82c..5c3a8e79308f 100644
--- a/games-fps/Manifest.gz
+++ b/games-fps/Manifest.gz
Binary files differ
diff --git a/games-fps/gzdoom/Manifest b/games-fps/gzdoom/Manifest
index 2f78a81a09ba..e5dd62e2311f 100644
--- a/games-fps/gzdoom/Manifest
+++ b/games-fps/gzdoom/Manifest
@@ -1,7 +1,7 @@
-AUX 0001-Revert-load-the-hex-font-as-early-as-possible.patch 4117 BLAKE2B bb3e4175dcd072c1045923f0f068757359919a03f9373b678761ef88ad082a303611637e729941fe5dcf0072d23d372f5c45e0223fdfedf1e637712991e77bf3 SHA512 53a2d88496a441c7e534e55c650266ed4fb8fd0cbe131b33121ecc139a273a4420685029b9ce72bd937c387f63b15bf1c70208d53a1fda9363424a561b934753
AUX gzdoom-4.7.1-Introduce-the-BUILD_NONFREE-option.patch 1209 BLAKE2B b3cf80ab4d6328dbcb14ceb9514883ed58b8086dab02182f4cf8964140095dd8d6ac0503c68a4c7442c0f9cc92b4bb6b3e084eee026be52842413e15118a13be SHA512 a08c29fe6b867dbbe60035c99c31d1bce73c1ff37ca2c15f659e060b77366f6fcdc11d2319dee3331d9874115e92566b9c0a6364604869f3815fbb0ee7179ef6
+AUX gzdoom-4.8.2-fix-gzdoom-pk3.patch 1090 BLAKE2B 99ee14ec703d7d2be8c4659364e6e24f0866a94ca080184d0b38d1f5498bf73bb42ffacaddeeb21d14af4dadbfaf433abd3fd6190ef5fa4fd46708d0c93713eb SHA512 f8ef4f25d305e627503dbbb0a50138277fc0141ae9aef2f26fcc72c891a47cf3f20017c5ce55a29b180629bcba26fd1b767fbc4c1f833ed12d50ee44e06242c9
DIST gzdoom-4.7.1.tar.gz 19562412 BLAKE2B 48b089c9d0ca0f26820ea90ea1a1a6ce3fa325f6f7bd36ded66ba43eeaab610ca99eacb1ca0aec75b0888a65108573e2c85d2ce0e88663031583267f1143386e SHA512 040a51d2783616cca9f3d7e70bf83adf0d6afa8d7378a9f743cbf152811c07c4f03eecdbbdb617d9fda625049a6f13313dce6e5017698bf36fae74e107c012f0
DIST gzdoom-4.8.2.tar.gz 24247668 BLAKE2B b9a505c29d14486bec96f53f614968c67ec0d8db0b784071d171038dec3a88c800483211e4ba59e8408ce5680f4800cbc455b4a53becd53e89bde17c7b7a69a5 SHA512 5f94aca016e87c8284b41d5c3beaeb752a4201e4562a528375addc976c7d7163d23a4885a223e4377856a2b75b71179efa80e99baf3edfe87fa19cf1e8bbfa42
EBUILD gzdoom-4.7.1.ebuild 2095 BLAKE2B ce16912a2083f9d86ab60ede55658df4bb26f0c6c858509473ba066e0dd6fc54a12bce8dc6b56b88ea703c1b0658a48b993a45e42cfe8690408a41e66ae5b749 SHA512 bd69a87286bd7e0c0f00d4cf78cfd48a1b959c6c4a06bb9c21b1b095a41fc9de5044bb159038868858a01c02758f681dab979f199707a9a7937fc7bf5e221857
-EBUILD gzdoom-4.8.2.ebuild 2306 BLAKE2B 75e9b81fb4401ecca65c72135c64900e7ccdd39368625a3ef8449f5c9f53d185e227f6959b2f85210b0bc500cf8e0ac83790a6ad00bcb7ed5b07e4ee5245bf13 SHA512 27220ce00d33134edfd02894781a3f74fd08c1aa7768b4fb4922fa8142d30c4ab05e1e808987b9dca88cda5730126a668f310d5a2ba5076d4dd25ad0433b23fd
+EBUILD gzdoom-4.8.2-r1.ebuild 2275 BLAKE2B b688c739eb13aeb5bd0a4533e6b97ac4aea9f7bcaf6532041de486d74022dcdd3d8ee343c2464ee95f9d38c5764b4bbdf702238ffaf5c972286005d71876d41d SHA512 afdfb3c929a65417668611403300ad1bb8904dd7ac2cb3532c06a0cf46f9fd5f65cfc94ac7763e98df3e46d0ebebf911ae7bf4bee7df6a719ac230d5873c7121
MISC metadata.xml 880 BLAKE2B 9e2c6bea13a2821469d6f6ac4d21c4b2313f42594257a78a574bf893ec70f94bf0c0208e53401e24cdd06aa0bdb2fedb18374d2785abea393688d62ea4427951 SHA512 2bbe5df923e586acb967be69648fc5ccd604254fc2c9eebfc1cee2ca5448fe16b68b639ca21c9225af1ca7e0ca745dfde7b427166c1482145105dcc2f52a1751
diff --git a/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch b/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch
deleted file mode 100644
index 58a2f7a2b2f4..000000000000
--- a/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch
+++ /dev/null
@@ -1,129 +0,0 @@
-From 2d00bc6b9f25ae045eecba6e198eaceee9046647 Mon Sep 17 00:00:00 2001
-From: James Le Cuirot <chewi@gentoo.org>
-Date: Wed, 6 Jul 2022 23:37:30 +0100
-Subject: [PATCH] Revert "- load the hex font as early as possible."
-
-This reverts commit 010f41a3aad3719b1e5d4d8ce157a5d9b0077b44.
-
-Bug: https://github.com/coelckers/gzdoom/issues/1615
----
- src/common/fonts/hexfont.cpp | 24 +++++++-----------------
- src/d_main.cpp | 17 +++++++----------
- 2 files changed, 14 insertions(+), 27 deletions(-)
-
-diff --git a/src/common/fonts/hexfont.cpp b/src/common/fonts/hexfont.cpp
-index 8b50427f4..e2bdbff7a 100644
---- a/src/common/fonts/hexfont.cpp
-+++ b/src/common/fonts/hexfont.cpp
-@@ -58,12 +58,11 @@ struct HexDataSource
- //
- //==========================================================================
-
-- void ParseDefinition(FResourceLump* font)
-+ void ParseDefinition(int lumpnum)
- {
- FScanner sc;
-
-- auto data = font->Lock();
-- sc.OpenMem("newconsolefont.hex", (const char*)data, font->Size());
-+ sc.OpenLumpNum(lumpnum);
- sc.SetCMode(true);
- glyphdata.Push(0); // ensure that index 0 can be used as 'not present'.
- while (sc.GetString())
-@@ -97,7 +96,6 @@ struct HexDataSource
- lumb = i * 255 / 17;
- SmallPal[i] = PalEntry(255, lumb, lumb, lumb);
- }
-- font->Unlock();
- }
- };
-
-@@ -402,7 +400,7 @@ public:
-
- FFont *CreateHexLumpFont (const char *fontname, int lump)
- {
-- assert(hexdata.FirstChar != INT_MAX);
-+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
- return new FHexFont(fontname, lump);
- }
-
-@@ -414,7 +412,7 @@ FFont *CreateHexLumpFont (const char *fontname, int lump)
-
- FFont *CreateHexLumpFont2(const char *fontname, int lump)
- {
-- assert(hexdata.FirstChar != INT_MAX);
-+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
- return new FHexFont2(fontname, lump);
- }
-
-@@ -426,7 +424,8 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump)
-
- uint8_t* GetHexChar(int codepoint)
- {
-- assert(hexdata.FirstChar != INT_MAX);
-+ auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
-+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
-
- if (hexdata.glyphmap[codepoint] > 0)
- {
-@@ -434,13 +433,4 @@ uint8_t* GetHexChar(int codepoint)
- return &hexdata.glyphdata[offset];
- }
- return nullptr;
--}
--
--void LoadHexFont(const char* filename)
--{
-- auto resf = FResourceFile::OpenResourceFile(filename);
-- if (resf == nullptr) I_FatalError("Unable to open %s", filename);
-- auto hexfont = resf->FindLump("newconsolefont.hex");
-- if (hexfont == nullptr) I_FatalError("Unable to find newconsolefont.hex in %s", filename);
-- hexdata.ParseDefinition(hexfont);
--}
-+}
-\ No newline at end of file
-diff --git a/src/d_main.cpp b/src/d_main.cpp
-index b64142c07..d61807012 100644
---- a/src/d_main.cpp
-+++ b/src/d_main.cpp
-@@ -175,7 +175,6 @@ void FreeSBarInfoScript();
- void I_UpdateWindowTitle();
- void S_ParseMusInfo();
- void D_GrabCVarDefaults();
--void LoadHexFont(const char* filename);
-
- // PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-
-@@ -3535,15 +3534,6 @@ static int D_DoomMain_Internal (void)
- std::set_new_handler(NewFailure);
- const char *batchout = Args->CheckValue("-errorlog");
-
-- // [RH] Make sure zdoom.pk3 is always loaded,
-- // as it contains magic stuff we need.
-- wad = BaseFileSearch(BASEWAD, NULL, true, GameConfig);
-- if (wad == NULL)
-- {
-- I_FatalError("Cannot find " BASEWAD);
-- }
-- LoadHexFont(wad); // load hex font early so we have it during startup.
--
- C_InitConsole(80*8, 25*8, false);
- I_DetectOS();
-
-@@ -3573,6 +3563,13 @@ static int D_DoomMain_Internal (void)
- extern void D_ConfirmSendStats();
- D_ConfirmSendStats();
-
-+ // [RH] Make sure zdoom.pk3 is always loaded,
-+ // as it contains magic stuff we need.
-+ wad = BaseFileSearch (BASEWAD, NULL, true, GameConfig);
-+ if (wad == NULL)
-+ {
-+ I_FatalError ("Cannot find " BASEWAD);
-+ }
- FString basewad = wad;
-
- FString optionalwad = BaseFileSearch(OPTIONALWAD, NULL, true, GameConfig);
---
-2.35.1
-
diff --git a/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch b/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch
new file mode 100644
index 000000000000..6070d47566e0
--- /dev/null
+++ b/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch
@@ -0,0 +1,36 @@
+From b132d2c3fe7f9074e1c08dbab77fc1270e8736fb Mon Sep 17 00:00:00 2001
+From: Omar Polo <op@omarpolo.com>
+Date: Mon, 11 Jul 2022 11:52:43 +0200
+Subject: [PATCH] fix gzdoom.pk3 not found error
+
+Move the initialization before BaseFileSearch is called, otherwise
+GameConfig is used not initialized and it doesn't find the gzdoom.pk3
+file.
+
+GameConfig used uninitalized was spotted by @LoneFox78.
+---
+ src/d_main.cpp | 4 ++--
+ 1 file changed, 2 insertions(+), 2 deletions(-)
+
+diff --git a/src/d_main.cpp b/src/d_main.cpp
+index b64142c07fe..005f8cf8cd5 100644
+--- a/src/d_main.cpp
++++ b/src/d_main.cpp
+@@ -3534,6 +3534,8 @@ static int D_DoomMain_Internal (void)
+
+ std::set_new_handler(NewFailure);
+ const char *batchout = Args->CheckValue("-errorlog");
++
++ D_DoomInit();
+
+ // [RH] Make sure zdoom.pk3 is always loaded,
+ // as it contains magic stuff we need.
+@@ -3568,8 +3570,6 @@ static int D_DoomMain_Internal (void)
+
+ if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString());
+
+- D_DoomInit();
+-
+ extern void D_ConfirmSendStats();
+ D_ConfirmSendStats();
+
diff --git a/games-fps/gzdoom/gzdoom-4.8.2.ebuild b/games-fps/gzdoom/gzdoom-4.8.2-r1.ebuild
index ab1b0da8c59c..03a5359074ef 100644
--- a/games-fps/gzdoom/gzdoom-4.8.2.ebuild
+++ b/games-fps/gzdoom/gzdoom-4.8.2-r1.ebuild
@@ -30,7 +30,7 @@ S="${WORKDIR}/${PN}-g${PV}"
PATCHES=(
"${FILESDIR}"/${PN}-4.7.1-Introduce-the-BUILD_NONFREE-option.patch
- "${FILESDIR}"/0001-Revert-load-the-hex-font-as-early-as-possible.patch
+ "${FILESDIR}"/${P}-fix-gzdoom-pk3.patch
)
src_prepare() {