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-rw-r--r--dev-qt/qtwayland/files/qtwayland-5.12.4-fix-stuttering-when-gui-thread-busy.patch133
1 files changed, 133 insertions, 0 deletions
diff --git a/dev-qt/qtwayland/files/qtwayland-5.12.4-fix-stuttering-when-gui-thread-busy.patch b/dev-qt/qtwayland/files/qtwayland-5.12.4-fix-stuttering-when-gui-thread-busy.patch
new file mode 100644
index 000000000000..794fb1275298
--- /dev/null
+++ b/dev-qt/qtwayland/files/qtwayland-5.12.4-fix-stuttering-when-gui-thread-busy.patch
@@ -0,0 +1,133 @@
+From ec9057081f1094fbfeb11449bc533997731e4079 Mon Sep 17 00:00:00 2001
+From: Johan Klokkhammer Helsing <johan.helsing@qt.io>
+Date: Wed, 19 Jun 2019 14:05:22 +0200
+Subject: [PATCH] Client: Fix stuttering when the GUI thread is busy
+
+When we did invokeMethod for handling the frame callbacks, we had to wait for
+the GUI thread to finish whatever it's doing before we would stop blocking.
+
+Fix it by clearing the frame callback timer and stop blocking immediately,
+while delaying the rest of the work until it can be run on the other thread.
+
+Fixes: QTBUG-76397
+Change-Id: I343e4feac4838926b4fa2ccac2948988bc6c3bb7
+Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
+---
+ src/client/qwaylandwindow.cpp | 59 +++++++++++++++++++++++--------------------
+ src/client/qwaylandwindow_p.h | 2 +-
+ 2 files changed, 32 insertions(+), 29 deletions(-)
+
+diff --git a/src/client/qwaylandwindow.cpp b/src/client/qwaylandwindow.cpp
+index cecdbda92..7c8ecadaa 100644
+--- a/src/client/qwaylandwindow.cpp
++++ b/src/client/qwaylandwindow.cpp
+@@ -610,29 +610,34 @@ const wl_callback_listener QWaylandWindow::callbackListener = {
+ Q_UNUSED(callback);
+ Q_UNUSED(time);
+ auto *window = static_cast<QWaylandWindow*>(data);
+- if (window->thread() != QThread::currentThread())
+- QMetaObject::invokeMethod(window, [=] { window->handleFrameCallback(); }, Qt::QueuedConnection);
+- else
+- window->handleFrameCallback();
++ window->handleFrameCallback();
+ }
+ };
+
+ void QWaylandWindow::handleFrameCallback()
+ {
+- bool wasExposed = isExposed();
++ // Stop the timer and stop waiting immediately
++ int timerId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
++ mWaitingForFrameCallback = false;
+
+- if (mFrameCallbackTimerId != -1) {
+- killTimer(mFrameCallbackTimerId);
+- mFrameCallbackTimerId = -1;
+- }
++ // The rest can wait until we can run it on the correct thread
++ auto doHandleExpose = [this, timerId]() {
++ if (timerId != -1)
++ killTimer(timerId);
+
+- mWaitingForFrameCallback = false;
+- mFrameCallbackTimedOut = false;
++ bool wasExposed = isExposed();
++ mFrameCallbackTimedOut = false;
++ if (!wasExposed && isExposed()) // Did setting mFrameCallbackTimedOut make the window exposed?
++ sendExposeEvent(QRect(QPoint(), geometry().size()));
++ if (wasExposed && hasPendingUpdateRequest())
++ deliverUpdateRequest();
++ };
+
+- if (!wasExposed && isExposed())
+- sendExposeEvent(QRect(QPoint(), geometry().size()));
+- if (wasExposed && hasPendingUpdateRequest())
+- deliverUpdateRequest();
++ if (thread() != QThread::currentThread()) {
++ QMetaObject::invokeMethod(this, doHandleExpose);
++ } else {
++ doHandleExpose();
++ }
+ }
+
+ QMutex QWaylandWindow::mFrameSyncMutex;
+@@ -654,11 +659,11 @@ bool QWaylandWindow::waitForFrameSync(int timeout)
+ }
+
+ // Stop current frame timer if any, can't use killTimer directly, because we might be on a diffent thread
+- if (mFrameCallbackTimerId != -1) {
+- int id = mFrameCallbackTimerId;
+- mFrameCallbackTimerId = -1;
+- QMetaObject::invokeMethod(this, [=] { killTimer(id); }, Qt::QueuedConnection);
+- }
++ // Ordered semantics is needed to avoid stopping the timer twice and not miss it when it's
++ // started by other writes
++ int fcbId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
++ if (fcbId != -1)
++ QMetaObject::invokeMethod(this, [=] { killTimer(fcbId); }, Qt::QueuedConnection);
+
+ return !mWaitingForFrameCallback;
+ }
+@@ -1090,9 +1095,9 @@ void QWaylandWindow::timerEvent(QTimerEvent *event)
+ }
+ }
+
+- if (event->timerId() == mFrameCallbackTimerId) {
+- killTimer(mFrameCallbackTimerId);
+- mFrameCallbackTimerId = -1;
++
++ if (mFrameCallbackTimerId.testAndSetOrdered(event->timerId(), -1)) {
++ killTimer(event->timerId());
+ qCDebug(lcWaylandBackingstore) << "Didn't receive frame callback in time, window should now be inexposed";
+ mFrameCallbackTimedOut = true;
+ mWaitingForUpdate = false;
+@@ -1154,11 +1159,9 @@ void QWaylandWindow::handleUpdate()
+ mWaitingForUpdate = false;
+
+ // Stop current frame timer if any, can't use killTimer directly, see comment above.
+- if (mFrameCallbackTimerId != -1) {
+- int id = mFrameCallbackTimerId;
+- mFrameCallbackTimerId = -1;
+- QMetaObject::invokeMethod(this, [=] { killTimer(id); }, Qt::QueuedConnection);
+- }
++ int fcbId = mFrameCallbackTimerId.fetchAndStoreOrdered(-1);
++ if (fcbId != -1)
++ QMetaObject::invokeMethod(this, [=] { killTimer(fcbId); }, Qt::QueuedConnection);
+
+ // Start a timer for handling the case when the compositor stops sending frame callbacks.
+ QMetaObject::invokeMethod(this, [=] { // Again; can't do it directly
+diff --git a/src/client/qwaylandwindow_p.h b/src/client/qwaylandwindow_p.h
+index c47123dc9..e8c9d5684 100644
+--- a/src/client/qwaylandwindow_p.h
++++ b/src/client/qwaylandwindow_p.h
+@@ -216,7 +216,7 @@ protected:
+ WId mWindowId;
+ bool mWaitingForFrameCallback = false;
+ bool mFrameCallbackTimedOut = false; // Whether the frame callback has timed out
+- int mFrameCallbackTimerId = -1; // Started on commit, reset on frame callback
++ QAtomicInt mFrameCallbackTimerId = -1; // Started on commit, reset on frame callback
+ struct ::wl_callback *mFrameCallback = nullptr;
+ struct ::wl_event_queue *mFrameQueue = nullptr;
+ QWaitCondition mFrameSyncWait;
+--
+2.16.3