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-rw-r--r--games-arcade/abe/files/abe-1.1-format.patch11
1 files changed, 11 insertions, 0 deletions
diff --git a/games-arcade/abe/files/abe-1.1-format.patch b/games-arcade/abe/files/abe-1.1-format.patch
new file mode 100644
index 000000000000..529534745712
--- /dev/null
+++ b/games-arcade/abe/files/abe-1.1-format.patch
@@ -0,0 +1,11 @@
+--- a/src/MapIO.c.orig 2005-03-05 09:20:04.000000000 -0700
++++ b/src/MapIO.c 2011-03-14 10:15:33.166949366 -0600
+@@ -93,7 +93,7 @@
+ // compression step 1: read compressed data from disk
+ // FIXME: what would be nicer is to only allocate as much mem as used on disk.
+ size = LEVEL_COUNT * map.w * map.h;
+- printf("size %u\n", size);
++ printf("size %zu\n", size);
+ fflush(stdout);
+ if(!(read_buff = (Uint16 *) malloc(sizeof(Uint16) * size))) {
+ fprintf(stderr, "Out of memory on map read.");