diff options
Diffstat (limited to 'games-fps/aaquake2/files/0.1-gentoo.patch')
-rw-r--r-- | games-fps/aaquake2/files/0.1-gentoo.patch | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..cc7bb1733f64 --- /dev/null +++ b/games-fps/aaquake2/files/0.1-gentoo.patch @@ -0,0 +1,90 @@ +--- linux/Makefile.old ++++ linux/Makefile +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +@@ -92,7 +92,7 @@ + ############################################################################# + + ifeq ($(ARCH),axp) +-TARGETS=$(BUILDDIR)/q2ded \ ++TARGETS=\ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ +@@ -100,11 +100,7 @@ + else + TARGETS=$(BUILDDIR)/quake2 \ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ +- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) +@@ -125,9 +121,6 @@ + build_release: + @-mkdir $(BUILD_RELEASE_DIR) \ + $(BUILD_RELEASE_DIR)/client \ +- $(BUILD_RELEASE_DIR)/ded \ +- $(BUILD_RELEASE_DIR)/ref_soft \ +- $(BUILD_RELEASE_DIR)/ref_gl \ + $(BUILD_RELEASE_DIR)/game \ + $(BUILD_RELEASE_DIR)/ctf \ + # $(BUILD_RELEASE_DIR)/xatrix \ +--- linux/sys_linux.c.old ++++ linux/sys_linux.c +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH];
+ char *path;
+ #ifdef __i386__
+- const char *gamename = "gamei386.so";
++ const char *gamename = "GENTOO_DIR/gamei386.so";
+ #elif defined __alpha__
+ const char *gamename = "gameaxp.so";
+ #else
+@@ -250,6 +250,14 @@ + {
+ Com_Printf ("LoadLibrary (%s)\n",name);
+ break;
++ } else {
++ sprintf (name, "%s", gamename);
++ game_library = dlopen (name, RTLD_LAZY );
++ if (game_library)
++ {
++ Com_Printf ("LoadLibrary (%s)\n",name);
++ break;
++ }
+ }
+ }
+
+--- qcommon/files.c.old ++++ qcommon/files.c +@@ -865,7 +865,7 @@ + //
+ // start up with baseq2 by default
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory (va(BASEDIRNAME) );
+
+ // any set gamedirs will be freed up to here
+ fs_base_searchpaths = fs_searchpaths;
+--- qcommon/qcommon.h.old ++++ qcommon/qcommon.h +@@ -25,7 +25,7 @@ +
+ #define VERSION 3.21
+
+-#define BASEDIRNAME "baseq2"
++#define BASEDIRNAME GENTOO_DATADIR
+
+ #ifdef WIN32
+
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