diff options
Diffstat (limited to 'games-fps/industri')
-rw-r--r-- | games-fps/industri/Manifest | 8 | ||||
-rw-r--r-- | games-fps/industri/files/industri-1.01-exec-stack.patch | 36 | ||||
-rw-r--r-- | games-fps/industri/files/industri-1.01-glext.patch | 18 | ||||
-rw-r--r-- | games-fps/industri/files/industri-1.01-ldflags.patch | 20 | ||||
-rw-r--r-- | games-fps/industri/files/industri.pretty | 2 | ||||
-rw-r--r-- | games-fps/industri/industri-1.01.ebuild | 77 | ||||
-rw-r--r-- | games-fps/industri/metadata.xml | 20 |
7 files changed, 181 insertions, 0 deletions
diff --git a/games-fps/industri/Manifest b/games-fps/industri/Manifest new file mode 100644 index 000000000000..641cc08c2f07 --- /dev/null +++ b/games-fps/industri/Manifest @@ -0,0 +1,8 @@ +AUX industri-1.01-exec-stack.patch 642 BLAKE2B cc7ab05c14499a2075605bb2a3b818eed7b219e92b49d90ad777d74481387ac20cae3e85611e9150644ffdb99014c25aceb2c678889332ec4d97b1801f27824e SHA512 c23b38be46b3b692f7b04415b2893c9884d76e627910f9e93579c286e2142fd36bff0c335beffd541226920ce22dfbdb6ffc51537b42afe6d660466905c7be3e +AUX industri-1.01-glext.patch 983 BLAKE2B 370d7c55d61e38716e84d0af84772b186312a46e12d3bcabf74e2a3d43708798ad7ffda2f1881e8355246ea67b0b7a5f4caddcfa3b5f670dca181e11d95b5e51 SHA512 0d17e3c54fdce139a25b9c51892cf7d9c9b04b0fe2d4f543cabdce141cfe321892dbc630f40ba3e75ffb1612f6c1df5d4108f95d3a06bce3b7f49601cbb2282a +AUX industri-1.01-ldflags.patch 840 BLAKE2B a4187070a6205de7187cb606baf9e7ae7ab5332d6e4c53c24cc3329fbc29fdd4e10bcf3f340dca9f2df5abfa594b10e902a7625940a411df4cbbb102479dddce SHA512 fc45f5edb2dfabf8815186c66cf071f119cb0c83cd785fa3be083bbcb1be11c1c898f73f7b1b3d3af83c95daddbc0fe226cfaa0ed9c0b9776d718a10562b496e +AUX industri.pretty 42 BLAKE2B 2a53501c32d6b88a2d56c3560a6f55b4fe62c53a5aa659854b0c2dc2e440bc36572dee3e11bde73bcda30c03e0532d3977e7a17810bd721571a13a74ce0d63e1 SHA512 4cd0732b3a9cc3a48a759b68b03c249c854ce90234984ca770f8e3fc61e7bd01651012d64320d9114eb4567ccab254b183af15bdce51dee25a71c35613013df1 +DIST industri-1.00.zip 30339989 BLAKE2B e673bef0e5b79a9081ffe48c9e106de8f3900c3e57d8a9af3f48942a2257305e58b74a41c0338f5349c0414847415547c5bb86c8f4c42a8f41adb7b8621215e0 SHA512 e0eea9d881819fbcc039d91ed613bb4603e76302c892ed315bf1535b023173b742f4b881dc345f9eaca255a5531e3afc5584c2da948a9c6127c9a815a6bfcae9 +DIST industri_BIN-1.01-src.tar.gz 1086838 BLAKE2B 82a88fc640834c8c56deb9a30ea36cfaf7a631b4d1773a4bde588b64b56ab1471f54975fc5a250546685201829a790fd334f973826372dfb32f1abc0a2c3a761 SHA512 023dfcc72faa685a042afcf66b21e040b21c881f3d936af9e4da3e7836320a262c014296ab6fa564d93038c34a106f70f7cc8dd760c6b79e11689df92bff3625 +EBUILD industri-1.01.ebuild 1837 BLAKE2B 28e1565e2214fe15a5b1cdcd480e7950c8454ab7cc2c60312a73c6f6a09456fce8874f61a88c3367175671166d6e2f45777e5aec23b3c7a753e4971f9660d707 SHA512 092ed982e86942cb9d81aef4f26d530b4385fcb0a70b2442a918f3ffb6aa40f561c7097d4c5e193ffccb2b6bc85b132ea7de4861d94b9db226b256956e000f6d +MISC metadata.xml 753 BLAKE2B 58d04346b2529f24ebb8558c2ae7c15b0677f2c22951a0ecfb5367e706632b92a5c2e8196a2d010409214aa0da24b655c5a9b0055ff0cc144b8210ff4c257248 SHA512 fe652528480dd111ae034805ffe48a75682fef68562e8ad55218f0b41b3ab05fd99d1b33b0959a09ed3fad97fe66d8171efd8e79f5472956aa42ac3263e6f9b0 diff --git a/games-fps/industri/files/industri-1.01-exec-stack.patch b/games-fps/industri/files/industri-1.01-exec-stack.patch new file mode 100644 index 000000000000..bc74e951fe6a --- /dev/null +++ b/games-fps/industri/files/industri-1.01-exec-stack.patch @@ -0,0 +1,36 @@ +--- math.s ++++ math.s +@@ -416,3 +416,6 @@ + call C(BOPS_Error) + + #endif // id386 ++#if defined(__linux__) && defined(__ELF__) ++.section .note.GNU-stack,"",%progbits ++#endif +--- snd_mixa.s ++++ snd_mixa.s +@@ -216,3 +216,6 @@ + + #endif // id386 + ++#if defined(__linux__) && defined(__ELF__) ++.section .note.GNU-stack,"",%progbits ++#endif +--- sys_dosa.s ++++ sys_dosa.s +@@ -93,3 +93,6 @@ + + ret + ++#if defined(__linux__) && defined(__ELF__) ++.section .note.GNU-stack,"",%progbits ++#endif +--- worlda.s ++++ worlda.s +@@ -142,3 +142,6 @@ + + #endif // id386 + ++#if defined(__linux__) && defined(__ELF__) ++.section .note.GNU-stack,"",%progbits ++#endif diff --git a/games-fps/industri/files/industri-1.01-glext.patch b/games-fps/industri/files/industri-1.01-glext.patch new file mode 100644 index 000000000000..8a5042e431f2 --- /dev/null +++ b/games-fps/industri/files/industri-1.01-glext.patch @@ -0,0 +1,18 @@ +--- glquake.h.old 2011-04-29 12:36:53.000000000 +0200 ++++ glquake.h 2011-04-29 12:44:39.000000000 +0200 +@@ -977,6 +977,7 @@ + #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + + /* NV_vertex_program */ ++#ifndef GL_NV_vertex_program + typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); + typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); + typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +@@ -1040,6 +1041,7 @@ + typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); + typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); + typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); ++#endif + + extern PFNGLAREPROGRAMSRESIDENTNVPROC qglAreProgramsResidentNV ; + extern PFNGLBINDPROGRAMNVPROC qglBindProgramNV ; diff --git a/games-fps/industri/files/industri-1.01-ldflags.patch b/games-fps/industri/files/industri-1.01-ldflags.patch new file mode 100644 index 000000000000..987d464f6b48 --- /dev/null +++ b/games-fps/industri/files/industri-1.01-ldflags.patch @@ -0,0 +1,20 @@ +--- linux/Makefile.old 2010-10-13 11:37:27.000000000 +0200 ++++ linux/Makefile 2010-10-13 11:38:20.000000000 +0200 +@@ -42,7 +42,7 @@ + RELEASE_CFLAGS = $(BASE_CFLAGS) -O2 -march=pentium4 -pipe -msse -mfpmath=sse \ + -fomit-frame-pointer -fexpensive-optimizations + DEBUG_CFLAGS = $(BASE_CFLAGS) -g +-LDFLAGS = -lm -ldl $(X11_LIBS) $(OPENGL_LIBS) $(PNG_LIBS) $(OPENAL_LIBS) ++LDLIBS = -lm -ldl $(X11_LIBS) $(OPENGL_LIBS) $(PNG_LIBS) $(OPENAL_LIBS) + + DO_GL_CC = $(CC) $(CFLAGS) -o $@ -c $< + DO_GL_AS = $(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< +@@ -156,7 +156,7 @@ + + + $(BUILDDIR)/bin/industri.run : $(GLQUAKE_OBJS) +- $(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(LDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(LDLIBS) + + $(BUILDDIR)/glquake/cl_demo.o : $(MOUNT_DIR)/cl_demo.c + $(DO_GL_CC) diff --git a/games-fps/industri/files/industri.pretty b/games-fps/industri/files/industri.pretty new file mode 100644 index 000000000000..b328c803b9df --- /dev/null +++ b/games-fps/industri/files/industri.pretty @@ -0,0 +1,2 @@ +#!/bin/sh +exec industri +sh_glares 1 "$@" diff --git a/games-fps/industri/industri-1.01.ebuild b/games-fps/industri/industri-1.01.ebuild new file mode 100644 index 000000000000..70c8dba417f3 --- /dev/null +++ b/games-fps/industri/industri-1.01.ebuild @@ -0,0 +1,77 @@ +# Copyright 1999-2011 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 +inherit eutils toolchain-funcs games + +DESCRIPTION="Quake/Tenebrae based, single player game" +HOMEPAGE="http://industri.sourceforge.net/" +SRC_URI="mirror://sourceforge/industri/industri_BIN-${PV}-src.tar.gz + mirror://sourceforge/industri/industri-1.00.zip" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~x86" +IUSE="cdinstall" + +RDEPEND="virtual/opengl + x11-libs/libXxf86dga + x11-libs/libXext + x11-libs/libX11 + x11-libs/libXxf86vm + media-libs/libpng:0 + cdinstall? ( games-fps/quake1-data )" +DEPEND="${RDEPEND} + x11-base/xorg-proto + app-arch/unzip" + +S=${WORKDIR}/industri_BIN + +src_prepare() { + mv linux/Makefile{.i386linux,} + sed -i -e "s:-mpentiumpro.*:${CFLAGS} \\\\:" linux/Makefile || die + + # Remove duplicated typedefs #71841 + for typ in PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC PFNGLVERTEXARRAYRANGEAPPLEPROC ; do + if echo '#include <GL/gl.h>' | $(tc-getCC) -E - 2>/dev/null | grep -sq ${typ} ; then + sed -i \ + -e "/^typedef.*${typ}/d" \ + glquake.h || die + fi + done + + sed -i \ + -e 's:png_set_gray_1_2_4_to_8:png_set_expand_gray_1_2_4_to_8:g' \ + gl_warp.c || die + + epatch "${FILESDIR}"/${P}-exec-stack.patch \ + "${FILESDIR}"/${P}-ldflags.patch \ + "${FILESDIR}"/${P}-glext.patch +} + +src_compile() { + emake \ + -C linux \ + MASTER_DIR="${GAMES_DATADIR}"/quake1 \ + build_release +} + +src_install() { + newgamesbin linux/release*/bin/industri.run industri + dogamesbin "${FILESDIR}"/industri.pretty + insinto /usr/share/icons + doins industri.ico quake.ico + dodoc linux/README + cd "${WORKDIR}"/${PN} + dodoc *.txt + insinto "${GAMES_DATADIR}"/quake1/${PN} + doins *.pak *.cfg + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + if ! use cdinstall ; then + elog "You need to copy pak0.pak to ${GAMES_DATADIR}/quake1 to play." + fi +} diff --git a/games-fps/industri/metadata.xml b/games-fps/industri/metadata.xml new file mode 100644 index 000000000000..4ed41644ffca --- /dev/null +++ b/games-fps/industri/metadata.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <longdescription> +industri is a Quake based, single player game using a modified version of the +Tenebrae 1.x engine. The Tenebrae engine is an Open Source (GNU GPL) modification +of Quake that brings per-pixel lighting, stencil shadows, hi-res textures, +bumpmap and normalmaps to the gaming experince. + +The focus of industri is a rich single-player game and engine. There is no +multi-player at all. +</longdescription> + <upstream> + <remote-id type="sourceforge">industri</remote-id> + </upstream> +</pkgmetadata> |