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path: root/dev-games/godot/files/godot-4.4-scons.patch
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--- a/SConstruct
+++ b/SConstruct
@@ -274,2 +274,3 @@
 opts.Add("CC", "C compiler binary")
+opts.Add("AR", "Archiver")
 opts.Add("LINK", "Linker binary")
@@ -749,8 +750,2 @@
             env.Append(CCFLAGS=[f"-ffile-prefix-map={project_path}=."])
-    else:
-        if methods.is_apple_clang(env):
-            # Apple Clang, its linker doesn't like -s.
-            env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
-        else:
-            env.Append(LINKFLAGS=["-s"])