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path: root/games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch
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--- a/src/SndSys.cpp.orig	Sun Mar 24 00:49:09 2002
+++ b/src/SndSys.cpp	Sat Jan 24 04:52:38 2009
@@ -16,7 +16,7 @@ void Mix_Audio(void *udata, Uint8 *stream, int len)
 
 int InitializeSoundSystem()
 {	
-		SDL_AudioSpec wanted, obtained;
+		SDL_AudioSpec wanted;
         
         /* Set the audio format */
         // Not all sounds are of the same sampling rate which is why
@@ -28,8 +28,8 @@ int InitializeSoundSystem()
         wanted.callback = Mix_Audio;
         wanted.userdata = NULL;
 
-        /* Open the audio device, forcing the desired format */
-        if ( SDL_OpenAudio(&wanted, &obtained) < 0 ) {
+        /* Open the audio device, allowing SDL to apply conversions */
+        if ( SDL_OpenAudio(&wanted, NULL) < 0 ) {
                 fprintf(stderr, "InitSoundSystem: Couldn't open audio: %s\n", SDL_GetError());
                 fprintf(stderr, "Sound was disabled. \n");
                 return(-1);