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path: root/games-emulation/generator/files/generator-0.35_p4-gcc.patch
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--- a/hdr/cpuz80.h
+++ b/hdr/cpuz80.h
@@ -5,7 +5,7 @@
 #  include "raze.h"
 #else
 #  include "cmz80.h"
-CONTEXTMZ80 cpuz80_z80; /* extern'd for save state code */
+extern CONTEXTMZ80 cpuz80_z80; /* extern'd for save state code */
 #endif
 
 #define LEN_SRAM 0x2000
--- a/main/event.c
+++ b/main/event.c
@@ -15,7 +15,7 @@
 
 /* time for next event - update vdp_event - return when to call again */
 
-inline void event_nextevent(void)
+void event_nextevent(void)
 {
   /* call this when it *is* time for the next event as dictated by vdp_event,
      so we switch on it and update vdp_event at the same time */
--- a/main/vdp.c
+++ b/main/vdp.c
@@ -87,7 +87,7 @@
 void vdp_eventinit(void);
 void vdp_layer_simple(unsigned int layer, unsigned int priority,
                       uint8 *fielddata, unsigned int lineoffset);
-inline void vdp_plotcell(uint8 *patloc, uint8 palette, uint8 flags,
+static void vdp_plotcell(uint8 *patloc, uint8 palette, uint8 flags,
                          uint8 *cellloc, unsigned int lineoffset);
 void vdp_sprites(unsigned int line, uint8 *pridata, uint8 *outdata);
 int vdp_sprite_simple(unsigned int priority, uint8 *framedata,
@@ -1733,7 +1733,7 @@
      vdp_event_endline); */
 }
 
-inline void vdp_plotcell(uint8 *patloc, uint8 palette, uint8 flags,
+static void vdp_plotcell(uint8 *patloc, uint8 palette, uint8 flags,
                          uint8 *cellloc, unsigned int lineoffset)
 {
   int y, x;
--- a/ym2612/support.h
+++ b/ym2612/support.h
@@ -3,7 +3,7 @@
 #include "config.h"
 
 #define errorlog 0
-#define INLINE inline
+#define INLINE
 #define HAS_YM2612 1
 #define YM2612UpdateRequest(x) 
 #define AY8910_set_clock(chip,clock)