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# Copyright 1999-2023 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
inherit desktop flag-o-matic toolchain-funcs
MY_COMMIT="80e33b15cfa6d7d288b4b3db4dcca0349f13691f"
DESCRIPTION="SDL clone of Gladiator, a classic RPG game"
HOMEPAGE="https://snowstorm.sourceforge.net/"
SRC_URI="
https://github.com/openglad/openglad/archive/${MY_COMMIT}.tar.gz -> ${P}.tar.gz
mirror://gentoo/${PN}.png"
S="${WORKDIR}/${PN}-${MY_COMMIT}"
LICENSE="Boost-1.0 GPL-2+ ZLIB"
SLOT="0"
KEYWORDS="~amd64 ~x86"
RDEPEND="
dev-libs/libyaml
dev-libs/libzip:=
media-libs/libpng:=
media-libs/libsdl2[joystick,opengl,sound,video]
media-libs/sdl2-mixer"
DEPEND="${RDEPEND}"
BDEPEND="
dev-util/premake:5
virtual/pkgconfig"
PATCHES=(
"${FILESDIR}"/${P}-clang.patch
)
src_prepare() {
default
# game uses the binary's location for assets even with a wrapper
sed -e '/^std::string get_asset_path/!b;n' \
-e "a\\return \"${EPREFIX}/usr/share/${PN}/\";" \
-i src/io.cpp || die
# unbundle (delete + add to pkg-config below is enough)
# physfs: need missing physfsrwops.h matching system's to unbundle
rm -r src/external/{libyaml,libzip} || die
# cleanup not to install
rm sound/Makefile.am || die
}
src_configure() {
# premake4.lua assumes a lot (e.g. no SDL2 include path), check ourselves
local pkgs=( SDL2_mixer libpng libzip sdl2 yaml-0.1 )
append-cppflags $($(tc-getPKG_CONFIG) --cflags "${pkgs[@]}" || die)
append-libs $($(tc-getPKG_CONFIG) --libs "${pkgs[@]}" || die)
premake5 gmake || die
}
src_compile() {
local emakeargs=(
config=release
verbose=y
ARCH= # build assumes this is -m64 and tries to pass it to the compiler
CC="$(tc-getCC)"
CXX="$(tc-getCXX)"
LIBS="${LIBS}"
ALL_LDFLAGS="${LDFLAGS}" # only used to override -s
)
emake "${emakeargs[@]}"
}
src_install() {
dobin bin/Release/${PN}
insinto /usr/share/${PN}
doins -r builtin cfg extra_campaigns pix sound
# note: extra_campaigns not directly used, but users may want them
dodoc {cheats,classes,scen}.txt
einstalldocs
doicon "${DISTDIR}"/${PN}.png
make_desktop_entry ${PN} ${PN^}
}
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