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diff --git a/x11-themes/redcore-theme-sddm/files/redcore/components/WallpaperFader.qml b/x11-themes/redcore-theme-sddm/files/redcore/components/WallpaperFader.qml
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-/********************************************************************
- This file is part of the KDE project.
-
-Copyright (C) 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*********************************************************************/
-
-import QtQuick 2.6
-import QtQuick.Controls 1.1
-import QtQuick.Layouts 1.1
-import QtGraphicalEffects 1.0
-
-import org.kde.plasma.core 2.0 as PlasmaCore
-import org.kde.plasma.components 2.0 as PlasmaComponents
-
-import org.kde.plasma.private.sessions 2.0
-import "../components"
-
-Item {
- id: wallpaperFader
- property Item clock
- property Item mainStack
- property Item footer
- property alias source: wallpaperBlur.source
- state: lockScreenRoot.uiVisible ? "on" : "off"
- property real factor: 0
- readonly property bool lightBackground: Math.max(PlasmaCore.ColorScope.backgroundColor.r, PlasmaCore.ColorScope.backgroundColor.g, PlasmaCore.ColorScope.backgroundColor.b) > 0.5
-
- Behavior on factor {
- NumberAnimation {
- target: wallpaperFader
- property: "factor"
- duration: 1000
- easing.type: Easing.InOutQuad
- }
- }
- FastBlur {
- id: wallpaperBlur
- anchors.fill: parent
- radius: 50 * wallpaperFader.factor
- }
- ShaderEffect {
- id: wallpaperShader
- anchors.fill: parent
- supportsAtlasTextures: true
- property var source: ShaderEffectSource {
- sourceItem: wallpaperBlur
- live: true
- hideSource: true
- textureMirroring: ShaderEffectSource.NoMirroring
- }
-
- readonly property real contrast: 0.65 * wallpaperFader.factor + (1 - wallpaperFader.factor)
- readonly property real saturation: 1.6 * wallpaperFader.factor + (1 - wallpaperFader.factor)
- readonly property real intensity: (wallpaperFader.lightBackground ? 1.7 : 0.6) * wallpaperFader.factor + (1 - wallpaperFader.factor)
-
- readonly property real transl: (1.0 - contrast) / 2.0;
- readonly property real rval: (1.0 - saturation) * 0.2126;
- readonly property real gval: (1.0 - saturation) * 0.7152;
- readonly property real bval: (1.0 - saturation) * 0.0722;
-
- property var colorMatrix: Qt.matrix4x4(
- contrast, 0, 0, 0.0,
- 0, contrast, 0, 0.0,
- 0, 0, contrast, 0.0,
- transl, transl, transl, 1.0).times(Qt.matrix4x4(
- rval + saturation, rval, rval, 0.0,
- gval, gval + saturation, gval, 0.0,
- bval, bval, bval + saturation, 0.0,
- 0, 0, 0, 1.0)).times(Qt.matrix4x4(
- intensity, 0, 0, 0,
- 0, intensity, 0, 0,
- 0, 0, intensity, 0,
- 0, 0, 0, 1
- ));
-
-
- fragmentShader: "
- uniform mediump mat4 colorMatrix;
- uniform mediump sampler2D source;
- varying mediump vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
-
- void main(void)
- {
- mediump vec4 tex = texture2D(source, qt_TexCoord0);
- gl_FragColor = tex * colorMatrix * qt_Opacity;
- }"
- }
-
- states: [
- State {
- name: "on"
- PropertyChanges {
- target: mainStack
- opacity: 1
- }
- PropertyChanges {
- target: footer
- opacity: 1
- }
- PropertyChanges {
- target: wallpaperFader
- factor: 1
- }
- PropertyChanges {
- target: clock.shadow
- opacity: 0
- }
- },
- State {
- name: "off"
- PropertyChanges {
- target: mainStack
- opacity: 0
- }
- PropertyChanges {
- target: footer
- opacity: 0
- }
- PropertyChanges {
- target: wallpaperFader
- factor: 0
- }
- PropertyChanges {
- target: clock.shadow
- opacity: 1
- }
- }
- ]
- transitions: [
- Transition {
- from: "off"
- to: "on"
- //Note: can't use animators as they don't play well with parallelanimations
- ParallelAnimation {
- NumberAnimation {
- target: mainStack
- property: "opacity"
- duration: units.longDuration
- easing.type: Easing.InOutQuad
- }
- NumberAnimation {
- target: footer
- property: "opacity"
- duration: units.longDuration
- easing.type: Easing.InOutQuad
- }
- }
- },
- Transition {
- from: "on"
- to: "off"
- ParallelAnimation {
- NumberAnimation {
- target: mainStack
- property: "opacity"
- duration: 500
- easing.type: Easing.InOutQuad
- }
- NumberAnimation {
- target: footer
- property: "opacity"
- duration: 500
- easing.type: Easing.InOutQuad
- }
- }
- }
- ]
-}