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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
commit0cf2f20608308acdf3cb922c3736446bbd8f3388 (patch)
tree07815070629c7c11000a7f51ceb8ccbccb49a809 /games-fps/quake3-alternatefire
parent1798c4aeca70ac8d0a243684d6a798fbc65735f8 (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/quake3-alternatefire')
-rw-r--r--games-fps/quake3-alternatefire/Manifest4
-rw-r--r--games-fps/quake3-alternatefire/files/server.cfg109
-rw-r--r--games-fps/quake3-alternatefire/metadata.xml8
-rw-r--r--games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild17
4 files changed, 0 insertions, 138 deletions
diff --git a/games-fps/quake3-alternatefire/Manifest b/games-fps/quake3-alternatefire/Manifest
deleted file mode 100644
index 1d2b7dba7b1c..000000000000
--- a/games-fps/quake3-alternatefire/Manifest
+++ /dev/null
@@ -1,4 +0,0 @@
-AUX server.cfg 3645 BLAKE2B 0653366f94bb7f00194f7dcd3afdd7826dc35bea50d897f185fc9b052d6bceef3420c80a701e6a9af8c90373ea94d46068bae3fd5e7f3870dc240d2dd5c5cd77 SHA512 a7b4d64adad075ba7ee7af3461ef36216fd374d852267ba712882549d44c137f7638ac100c31081528e6b384865cba6fcdeeccdb22bb0133bcac869e60c30e6f
-DIST alternatefire-2.0.zip 2015159 BLAKE2B 7e291c88d479dacf3bf7e7141faf10cd401ab660f2363818af0458a142484dd27e744a7a8fc9c99246a0938ca7e5cddbfa58cd7410189788d8daf4180eebf498 SHA512 178c5470037e711c58cb09854d7e607166253a6f613c29f23fbbcd46cdff8786dfd53770dfc9d518d75d9a3e42b0745bfaa742a09bad0493dbd335d1bb3fcbf2
-EBUILD quake3-alternatefire-2.0-r1.ebuild 450 BLAKE2B c8f5458b09d55559c6b40c2122243798b43c8f68d36e3f40c44a6475e107176da2c2704552fdcfc822397b4f1849db42d2a6f5b8e21292c89ce95ff86da371fe SHA512 6a1639946e6e0df8183844780bddc641a87cb9d9d980382f3f7c4b785cfdc3b36ad9a1e916adbbe6e74ec6de406c5c248692a7975685bc758f9976440f6405bd
-MISC metadata.xml 249 BLAKE2B 7113a758d7abc93accec998a8843d8ef51ca8b72d72e659e224d5cec2a1a6a63e6c0605958091532ac6e51fa0d501ca4fd9f3f4a9e55baeb31519a02971b465f SHA512 895577c3a805c40581da03057b94e3f28f05f23012bf350c1e3575847d1a0fe40bb044a46f909012a200d991a400f6389358a60e9c2b5bef0da01fb26f846118
diff --git a/games-fps/quake3-alternatefire/files/server.cfg b/games-fps/quake3-alternatefire/files/server.cfg
deleted file mode 100644
index 0ee5c8a202e3..000000000000
--- a/games-fps/quake3-alternatefire/files/server.cfg
+++ /dev/null
@@ -1,109 +0,0 @@
-// Sample .cfg file for the Alternate Fire mod
-// ==================================================================
-
-// It's set up for CTF, since that's my favorite game type :)
-// (besides, the lightning web is just awesome in CTF).
-
-// ---- General setup ----
-
-seta sv_pure 1
-seta sv_hostname "Gentoo - Alternate Fire"
-seta sv_maxclients 10
-seta sv_floodprotect 0
-seta g_motd "Welcome to AlternateFire"
-seta g_allowVote 1
-
-// Kick 'em after 3 minutes if they go inactive
-seta g_inactivity 180
-
-// Yes, they do need the z-alternatefire-0xx.pk3
-// Make sure it's in the right place ("alternatefire", not "baseq3")
-// (If you're running this on Linux, put it in ~/.q3a/alternatefire
-// or it won't upload)
-seta sv_allowDownload 1
-// Also, make sure you remove the old .pk3 when you upgrade!
-
-// ---- Bots ----
-
-seta bot_enable 1
-// This is per-team in team games
-seta bot_minplayers 4
-
-// ---- Game parameters ----
-
-// 0 - Free For All, 1 - Tournament,
-// 3 - Team Deathmatch, 4 - Capture the Flag
-seta g_gametype 4
-seta capturelimit 8
-seta timelimit 20
-seta g_friendlyFire 0
-
-// ---- Extra-special new stuff ----
-
-// Uncomment this if you want no falling damage
-//g_fallingDamage 0
-
-// Uncomment this if you want self damage to only damage armor
-// Set it to 0 to disable self damage altogether (default: 2)
-//g_selfDamage 1
-
-// Uncomment this if you like to play CTF the "old" way
-// (the player only has to touch his flag to return it)
-//g_returnFlag 0
-
-// Uncomment this if you want a mad, mad, mad game of
-// multi-flag CTF (everyone can have their own flag!)
-//g_multiFlag 1
-
-// Uncomment this if you want an offhand grapple
-// Your players will need to bind +button6 to something,
-// or set up their grapples in SETUP->CONTROLS->SHOOT
-// WARNING: The grappling hook IS NOT client-side predicted,
-// which means it's awful for anybody with a ping over 100
-//g_offhandGrapple 1
-
-// ---- Chat/Name Filter ----
-
-// ** PLEASE READ THE README BEFORE ENABLING THESE OPTIONS **
-
-// Uncomment this to force every client's chat filter on
-// They can override this in the GAME OPTIONS menu - which
-// means that setting this really just makes the chat filter
-// opt-out
-//g_forceChatFilter 1
-
-// Uncomment this to force every client's name filter and
-// kick players with dirty names
-//g_forceNameFilter 1
-
-// ** Be careful with the next two - the chat filter may
-// act differently than you think. Read the README. **
-
-// Use this to add words for chat filtering (separate words
-// with spaces, use an underscore ("_") in place of a space
-// if you need to filter phrases)
-//g_filteredWords
-
-// Use this to filter additional names - same format as above
-//g_filteredNames "bin_laden terrorist"
-
-// ---- Map rotation ----
-
-// An id/threewave CTF map rotation
-// Even if you don't use this rotation, I suggest using "d1"
-// as the command for the first map, since players can vote
-// to reset the map rotation. That action will set nextmap
-// to "vstr d1".
-set d1 "map q3ctf1; set nextmap vstr d2"
-set d2 "map q3wctf2; set nextmap vstr d3"
-set d3 "map q3ctf4; set nextmap vstr d4"
-set d4 "map q3wctf1; set nextmap vstr d5"
-set d5 "map q3ctf2; set nextmap vstr d6"
-set d6 "map q3wctf3; set nextmap vstr d7"
-set d7 "map q3ctf3; set nextmap vstr d1"
-vstr d1
-
-// If you want to change the game type (and other things) per map, do stuff like this:
-//set d1 "set g_gametype 0; set fraglimit 20; map q3dm17; set nextmap vstr d2"
-//set d2 "set g_gametype 1; set fraglimit 15; set timelimit 10; map q3tourney3; set nextmap vstr d1"
-//vstr d1
diff --git a/games-fps/quake3-alternatefire/metadata.xml b/games-fps/quake3-alternatefire/metadata.xml
deleted file mode 100644
index 78274e0fa550..000000000000
--- a/games-fps/quake3-alternatefire/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-</pkgmetadata>
diff --git a/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild b/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild
deleted file mode 100644
index d0d7066df6a7..000000000000
--- a/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild
+++ /dev/null
@@ -1,17 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-MOD_DESC="adds unique new secondary attacks to weapons"
-MOD_NAME="Alternate Fire"
-MOD_DIR="alternatefire"
-
-inherit games games-mods
-
-HOMEPAGE="https://wiki.gentoo.org/wiki/No_homepage"
-SRC_URI="mirror://quakeunity/modifications/alternatefire/alternatefire-${PV}.zip"
-
-LICENSE="freedist"
-
-KEYWORDS="~amd64 ~x86"
-IUSE="dedicated opengl"